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Barbed Devils

Barbed devils eagerly fight with their claws, trying to impale their opponents.
Average Height
A barbed devil is about 7 feet tall.
Average Weight
A barbed devil weighs about 300 pounds.
Related Ethnicities

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Barbed Devil

Medium fiend (devil), lawful evil
Armor Class 15 (Natural Armor)
Hit Points 110 13d8+52
Speed 30ft

STR
0
DEX
0
CON
0
INT
0
WIS
0
CHA
0

Saving Throws Str +6, Con +7, Wis +5, Cha +5
Skills Deception +5, Insight +5, Perception +8
Damage Resistances Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities poisoned
Senses Darkvision 120 Ft., passive Perception 18
Languages Infernal, Telepathy 120 Ft.
Challenge 5


Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.   Devil's Sight. Magical darkness doesn't impede the devil's darkvision.   Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.   Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.   Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage.   Hurl Flame. Ranged Spell Attack: +5 to hit, reach 150 ft., one target. Hit: (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


 

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