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Azer

Natives of the Plane of Fire, azers are master crafters and expert miners. In appearance and manner, an azer resembles a male dwarf, but this is a facade. Beneath its metallic-looking skin, an azer is a being of fire, which outwardly manifests in its fiery hair and beard.

Basic Information

Genetics and Reproduction

Azers don't reproduce. They are each crafted from bronze by another azer and imbued with a portion of the crafter's inner flame. Each azer is sculpted with unique features. This crafting process limits the growth of the azer population and is the primary reason that these creatures remain rare.

Ecology and Habitats

Azers dwell in a kingdom on the border between the Plane of Earth and the Plane of Fire — a range of mountains and volcanoes whose spires rise as a series of fortresses. Beneath mountain peaks, under volcanic calderas, and amid rivers of magma, azers extract gleaming metals and glittering gems from the earth. Squads of azer patrol the passes and tunnels of their realm, fending off the raiders who make strikes against the azer kingdom.

Dietary Needs and Habits

An azer doesn't require food, drink, or sleep.

Civilization and Culture

Beauty Ideals

Azers are masterful artisans, and create beautiful works from the gems and precious metals found in their volcanic habitat. They rate the value of such treasures above all other things, sometimes dispatching parties across the planes to seek out rare metals and gemstones.

Common Myths and Legends

They were created by the forge gods to aid in their crafting. Even now, Shet and Aereaael/Trajeon can and do easily forge new azers occasionally for projects they're working on.

Interspecies Relations and Assumptions

When azers are called by magic to the Material Plane, it is typically to help forge an elaborate magic item or work of art, for it is said that their skill in such craft knows no equal.
Genetic Descendants
Related Ethnicities

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Azer

Medium elemental, lawful neutral
Armor Class 17 (Natural Armor, Shield)
Hit Points 39 6d8+12
Speed 30ft

STR
17 +3
DEX
12 +1
CON
15 +2
INT
12 +1
WIS
13 +1
CHA
10 0

Saving Throws Con +4
Damage Immunities Fire, Poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Ignan, Terran
Challenge 2


Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.   Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).   Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.


Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) bludgeoning damage plus (1d6) fire damage. two handed   Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) bludgeoning damage plus (1d6) fire damage. one handed


 

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