Asherati
Basic Information
Ecology and Habitats
Additional Information
Social Structure
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Natural Dryness. Asheratis drink water, but they are very dry creatures. To survive, they need to drink only one-quarter the amount of water per day that humanoids of their size normally require. Sandswim. As a merfolk is to the sea, an asherati is to sand, ash, dust, and even softsand (but not slipsand, packed dirt, or rock). An asherati can sandswim through such materials at his land speed while wearing light armor or carrying a light load. His speed drops to 5 feet if an asherati wears heavier armor or carries a medium load. An asherati cannot make any headway through the sand while carrying a heavy load. An asherati breathes normally while under the sands. This supernatural ability doesn't allow an asherati to breath in mediums other than sand, dust, or ash, nor does it allow an asherati to hold its breath longer than normal in the water or dangerous gases. Body Lamp. An asherati can make his skin glow at will, providing bright light out to 60 feet and shadowy illumination out to 120 feet. In a medium of loose soil, such as sand, dust, or ash, a peculiar quality of the light allows an asherati to make out solid objects up to 60 feet away. Under the sand, this light is sufficient for navigation and general identification of objects, but not for reading, recognizing individuals, or other similar feats of finer perception. This ability does not allow an asherati to see invisible creatures or creatures with concealment more easily than normal. Other creatures in the sand with an asherati do not gain this special sight, but they can see the sand take on a warm orange glow. Once per day, as a free action, an asherati can bring his skin up to full brilliance so rapidly that it can dazzle all creatures within 30 feet for 1 minute. Creatures can avoid this effect with a successful Constitution save (DC is charisma based). Heat Endurance. You’re naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide. Water Vulnerability. Asheratis hate being too wet, and their dry bodies absorb water rapidly when they are submerged. If completely wet, an asherati has disadvantage on all attack rolls, ability checks, and skill checks. If an asherati is immersed in water, he cannot hold his breath and must immediately begin making constitution checks to avoid drowning. Racial Proficiencies. Asherati gain racial proficiency with Survival and Stealth.
Languages. Asherati
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