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Armanite

Genetic Ancestor(s)
Genetic Descendants
Related Ethnicities

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Armanite

Medium celestial, chaotic evil
Armor Class 16 (natural armor)
Hit Points 84 8d10+40
Speed 60ft

STR
21 +5
DEX
18 +4
CON
21 +5
INT
8 -1
WIS
12 +1
CHA
13 +1

Damage Resistances cold, fire, lightning
Damage Immunities Poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Celestial, telepathy 120 ft.
Challenge 7


Magic Resistance. The armanite has advantage on saving throws against spells and other magical effects.   Magic Weapons. The armanite's weapon attacks are magical.


Actions

Multiattack. The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.   Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.   Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.   Serrated Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.   Lightning Lance (Recharge 5-6). The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.


 

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