Solmicnoir Settlement in Dax | World Anvil
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Solmicnoir

Welcome to the Dark, you’ll be here a while.

The air around you smells like smoke, the sky above turns to a murky crimson. You can hear distant screams and cogs clanging together. This place seems pretty nice.

Demographics

Werewolves, Vampires, Drow, Ravens, Kobolds, Gargoyles, and Mimics, with the occasional Half-Elf.

Government

The settlement is run with every creature for themselves, with trade and barter being common among the streets. Outside of this, whatever isn’t being guarded belongs to whomever takes it.

Defences

The city of Solmicnoir was built into a small perimeter, however keeps a fairly high population. This was achieved with building vertically on top of other structures. Because of this the city is very imposing and difficult to traverse.

Infrastructure

The city was built to supply traders with quick resources for fairly high prices. This gouging caused more folk to see the potential in the city for potential wealth. Beings of all sizes moved into Solmicnoir prior to a complete lockdown and irradication of unwanted stay.

Assets

Due to the irradication, the only folk who live in Solmicnoir are those who can supply travelers with immediate goods. Pre-built armors and weapons, basics foods, and simple goods of all sorts.
Type
City
Population
2050
Owner/Ruler
Characters in Location

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