Umbaran
The Umbarans hale from a hard-to-reach world deep within the Outer Rim's Ghost Nebula. Although they have been part of galactic civilization for millennia, very few Umbarans have left their home system, and even fewer have risen to positions of power and fame in the galaxy. Umbarans are interested in alien cultures and civilizations, but they prefer to observe from a distance rather than take an active role in events.
Basic Information
Anatomy
Umbarans are thinly built humanoids with sunken eyes and pallid skin tones that range from snowy white to pale blue. Male Umbarans stand between 1.7 and 2 meters tall; females tend to be shorter and slighter of build.
Additional Information
Perception and Sensory Capabilities
Darkvision: Umbarans can see in the dark up to 20 meters. Darkvision is black and white only but otherwise functions as normal light.
Low-Light Vision: Umbarans gain 1D in low lighting conditions (exact conditions at gamemaster discretion), and retain the ability to distinguish color and detail under these conditions.
Light Sensitivity: Abrupt exposure to bright light (sunlight) blinds Umbarans for 1 round. In addition, they suffer a -1 pip penalty while operating in bright light without protective eye wear.
Perceptive: Umbarans gain a +2 bonus to Perception against con and bargain rolls.
Influence: In situations where a character's reputation can be a factor, Umbarans gain a +2 pip bonus to con, bargain, persuasion, investigation and intimidation rolls.
Low-Light Vision: Umbarans gain 1D in low lighting conditions (exact conditions at gamemaster discretion), and retain the ability to distinguish color and detail under these conditions.
Light Sensitivity: Abrupt exposure to bright light (sunlight) blinds Umbarans for 1 round. In addition, they suffer a -1 pip penalty while operating in bright light without protective eye wear.
Perceptive: Umbarans gain a +2 bonus to Perception against con and bargain rolls.
Influence: In situations where a character's reputation can be a factor, Umbarans gain a +2 pip bonus to con, bargain, persuasion, investigation and intimidation rolls.
Origin/Ancestry
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