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Dark Club world

1975

Created by

A thought experiment for myself Diamond, I want to add my characters and Ideas to a world that I can make. The Dark Clubs is set in a super powered universe with a heavy influence on cards. The characters are named after Cards, the building and fictional places on Chess and other board games, and other concepts that I might take interest in during my studies.    The world's setting is primarily based on 20th century history during the Cold War, with slight science fiction elements introduced known as punk. Punk is, in simple terms, high tech styles that are hidden by society from the fear of its overwhelming power. EX: SteamPunk will refer to any object, building or general style that uses advanced tech for the time during the Victorian/Gilded age.    The world is unstable because of a mysterious condition affecting people giving them superpowers. These individuals, known as Cards, are either taken by the government & forced them to be Soldiers-/-Spies.   The time and place are not constant, however the name "Dark Clubs"  refers to any secret organization of Cards. The Dark Clubs group is a guild of adventures that are on the run from the oppressive secret Government agencies that hunt to capture Cards.     Life Energy flows throughout everyone called "Either". Cards have the ability to use and manipulate Either in different specialized ways. Either almost never burns, and acts as an impossibly light sticky liquid. Some would say that it is a Mcguffin in my universe to allow people to have super powers.

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