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Damori

The Fourth Era

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The campaign setting I run any D&D campaigns or one-shots in - players have played in different regions and time periods so the world and the conflicts within have varied a lot. Homebrew setting though it does make use of some of the official D&D lore from various settings and editions.   Currently includes the continents of Khosta, Eleron, The Great North, The Valeran Archipelago, Mer Chasse and Kichona. The main continent as far as DnD campaigns go is Eleron.   Damori is probably best described as a mid-power fantasy world. Magic isn't rare or uncommon, but the average village will have no spellcasters, and have to rely on herbalists and alchemists for healing. The gods have long left the world behind, to watch over their creations from above and below, though they cannot directly interfere.   Khosta is a continent of savannah, plains and thick, dense rainforests, Eleron with rolling hills, grassland and desert, The Archipelagos chalky cliffs and cold seas, The frozen and bitter Great North, the mountains of Krigoth, the violent atoll Mer Chasse which lays hidden amongst the waves, and the mountanious, thickly forested island of Kichona, home to only the eldest of the dragons, all these locations need a heck of a lot of development and fleshing out, which you can expect me to slowly be working through. Cities, dungeons, locales and the important NPCs that dwell within, and of course the history that has been forged both by me and the decisions of players.   It's gonna be a long haul but hey, I'm down.