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Naserine's Echo, Castellan's Report

Current Events

Last Updated: Start of Session 44, November 11th, 2021  

Threats & Concerns

  • Marauding bandits are harassing your towns' hunters and gatherers in the swamp, making your town feel unsafe.
  • Queen Azariah of Thalassar has demanded that Naserine's Echo begin construction of a castle. (365 days remain)
  • Treasury

  • 70 silver ingots (25gp, 5lbs each)
  • A Helm of Comprehend Languages (stored in Enesha's Library, valued ~500gp)
  •   Passive Income: Naserine earns ~800gp on average from Taxes and Tariffs. Tax income increases as the town grows, and tariff income increases when you develop new trading partners.   Security: Naserine's wealth is currently protected. It is stored in a rudimentary vault, protected from pickpockets and common thieves, but susceptible to more cunning, premeditated thefts.  

    City Buildings & Perks

    The following is a list of buildings currently constructed (in bold) or being built (not bolded).  
  • Garrison, lv. 1: a small building that supplies the townsfolk with armaments and shelter in a crisis.
  • Town Guard, lv. 2: provides the town a rudimentary guard force.
  • Tavern, lv. 1: attracts travelers, lesser sellswords and amateur bards. Useful for Carousing (Downtime).
  • Library, lv. 1: provides scholarly texts on rudimentary subjects to aid in Research (Downtime).
  • Magic Shop, lv. 2: provides uncommon and a few rare magic items available for purchase and allows the passive sale of your own unwanted items.
  • Vaults, lv. 1: provides a secure location for wealth protected from common thieves.
  • Gold Quarry, lv. 1: produces raw gold ore, which can be traded or bartered with other cities and towns.
  • Goldsmith (abandoned): Attracts travelers and tradesmen and produces jewelry for sale, useful as gifts or for enchanting as magic items.
  • City Walls, lv. 1: A short wooden palisade protecting the town, guarded by wooden watchtowers. (30 days remaining)
  • Garrison, lv. 2: The garrison is fortified as a proper shelter. The weapons cache stored here now includes two semi-portable Ballistas. (15 days remaining)
  • Guards, lv. 2: The guards receive superior training and their numbers grow five-fold. (30 days remaining)
  • Wizard's Tower, lv. 1: A tower dedicated to a particular school of magical study. The Master of the Tower can use Downtime to create spells that protect the city as a whole or harm those that would curse the Master's name, for example. (50 days remain)
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    Retainers

    The following NPCs are available to be sent on tasks or to aid you with Downtime.   The Thieving Miscreants. Three young thieves under Kotada's wing.   Wizard's Apprentice. A young wizard, more adept than your common bookworm.   Kylantha. Your captain of the guard, capable in combat and passable in druidic magics.   Godric. Your financial overseer. A poor fighter, but an acceptable diplomat, particularly with commonfolk and undesirables.

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