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Welcome to Real World: Wildemount

D&D Cinematic Multiverse -Compiled by RoyalWolfXD

Welcome to the Multiverse, a collectrion of worlds where you can be anyone and do anything, for better or for worse. Those who lead mundane lives across all of the Multiverse may not even realize it exists, those who do know that nothing is limited to the rules governing the world. You are one such individual but we find you on your way to learning this reality. Perhaps they will seek to traverse the multiverse and learn or explore the many mysteries so many worlds offer, or perhaps they will find a home with a mission worth fighting for either way they are sure to make waves in the world of their residence and perhaps across other planes or entire existences.

In this Compliation Style campaign the rulesets are a guideline but not the final say, we play off of source materials and compile and contort them to fit our story, which when all is said and done is the ultimate key to such an experience. When creating your character any and all D&D official or GM-approved Home-Brew character options, the goal is to generate, flesh out and explore the story of the hero you create. Perhaps their story has a tragic past that makes them cold and distant, or perhaps their wander-lust drives them to explore and learn as much as they can causing them to rush blindly ahead at times. The choice is yours but please consider the story of your character and how they act not just their stats and abilities.


There aren't a great number of rules aside from playing to the story, if you have an idea for something you want to do with a character during creation as long as there is in character action on behalf of the plan then I am willing to work with it, but don't get greedy, juicy overpowered characters are the most fun to kill.... If it's not clear I don't know how to tone set for this and I'm just trying to get some words in here to give something to go through as people visit. If you're creating a character the best advice I can offer is to come up with a general idea and then go over it with me. We'll make sure to work something out that everyone in the game can enjoy.


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