Monk in Cynkard | World Anvil
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Monk

Restricted races: none

As a Monk, you are a seeker after enlightenment, a member of an ascetic religious order pursuing mental, spiritual, and physical perfection. You are deadly with all weapons, and an expert in complex forms of unarmed combat. Although Monks do not wear armor, they improve in armor class as they gain levels, due to a higher and higher degree of both enlightenment and martial artistry. Monks are relatively weak at lower levels, but at higher levels they approach the power of higher-level Magic-Users, although in a much different way. Various stages of enlightenment grant Monks a wide variety of abilities; if you are playing a Monk character you will have to familiarize yourself with these before you start playing.

Fast Movement

At 1st level, you may add 5’ to your speed so long as you are not armored and no more than lightly encumbered. At monk levels 5, 9, 13, and 17 you add an additional 5’ to your speed.

Improved Unarmed Strike

Monks specialize in unarmed, hand-to-hand combat. You deal 1d6 points of bludgeoning damage with all unarmed strikes and gain a +2 bonus to all damage dealt with unarmed strikes. This damage bonus increases by 1 when you reach levels 5, 10, 15, and 20.
You may also attempt to disarm foes whether armed or not.
At 5th level and beyond, your unarmed attacks are considered magical natural weapons for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Slow Fall

You reduce falling damage by a number of d6 equal to your monk level divided by two (rounding up), so long as you are unarmored and no more than lightly encumbered.

Unarmored Defense

You may add both your Dexterity and Wisdom bonuses to your armor class so long as you are unarmored, not using a shield, and no more than lightly encumbered.

Mind over Body

Beginning at 2nd level, your mental mastery over your body imparts allows you to heal 1d8 plus your monk level in damage. Use of this ability uses your bonus action for the round. Once you use this ability, you must finish a short or long rest before you can use it again.

Stunning Attack

Starting at 3rd level, you may designate one attack per round as being a Stunning Attack. If you hit with this attack, your foe must make a Constitution saving throw, with a DC of 10 + your proficiency bonus + your Wisdom modifier, or be stunned for 1d4 combat rounds. A missed attempt foils that use of the ability and counts against your daily limit for such attacks.
You may attempt one Stunning Attack per long rest at levels 3-8, 2 at levels 9-13, and 3 at levels 14-20.

Speak with Animals

At 4th level and higher you may converse with animals, as per the Speak with Animals spell.

Extra Attack

You gain the ability to make more than one attack when you take an Attack action. At level 5 you may make 1 extra attack per round. At levels 10 you may make two extra attacks per round.
Level Extra Attacks per Round
5-9 1 per round
10-20 2 per round

Meditative Trance

Beginning at 6th level, you have mastery over your vital functions, and can slow them until you appear to be dead. The trance mimics the effects of a Feign Death Spell, except that you make all Wisdom (Perception) checks normally while meditating.

Purity of Body

At 6th level onward you are not subject to diseases of any sort.

Evasion

At 8th level and beyond, you take no damage, rather than ½ damage, when you make your Dexterity saving throw against breath weapons, traps, or spells such as Fireball. On a failed save you only take half damage.

Still Mind

Starting at 9 th level you make all Wisdom and Charisma saving throws with advantage.

Tongues

At 10th level and higher you may converse with all living creatures that are capable of speech, as per the Tongues spell. Immunity to Nature’s Venom At 11th level and higher you are immune to all poisons.

Quivering Palm

At 13th level, you gain a fearsome and fabled attack, the Quivering Palm. You can use the Quivering Palm attack once per long rest.
The attack must be announced before an attack roll is made. If you successfully strike, and the target takes damage from your unarmed attack, the Quivering Palm succeeds. Thereafter, you can choose to try to slay the victim at any later time, within 1 round per monk level that you have attained.
You merely will the target to die, and the victim makes a Constitution save, with a Difficulty Class (DC) of 10 + your proficiency bonus + your Wisdom modifier. If the victim fails, it is reduced to 0 hit points. If your target succeeds on its saving throw it takes 13d4 necrotic damage, but cannot be brought below 0 hit points. This attack has no effect on nonliving creatures.

Speak with Plants

By 18 th level you are so attuned to your surroundings that you may Speak with Plants at will.
Credit: unknown
Ability Requirements: Strength 13, Wisdom 13, and Dexterity 13
Hit Die Type: d8
Alignment: Any lawful: lawful good, lawful neutral, or lawful evil
Weapon Proficiencies: Bec de corbin, blowgun, club, dagger, dart, glaive, great club, halberd, hand axe, heavy mace, javelin, flail, light crossbow, long bow, mace, military fork, pike, quarterstaff, sickle, scythe, short bow, short sword, sling, and spear
Armor Proficiencies: None
Skill Proficiencies: Acrobatics, Athletics, and 2 of the following: Animal Handling, Arcana, Craft (any), History, Insight, Language (any), Medicine, Nature, Perception, Performance (any), Profession (any), Religion, Stealth, or Survival
Level Proficiency Bonus Class Features
1 +2 Fast Movement (5'), Improved Unarmed Strike (+2), Slow Fall, Unarmored Defense
2 +2 Mind over Body
3 +2 Stunning Attack
4 +2 Speak with Animals
5 +3 Extra Attack (1), Fast Movement (10'), Improved Unarmed Strike (+3)
6 +3 Meditative Trance, Purity of Body
7 +3
8 +3 Evasion
9 +4 Fast Movement (15’), Still Mind
10 +4 Extra Attack (2), Improved Unarmed Strike (+4), Tongues
11 +4 Immunity to Nature’s Venom
12 +4
13 +5 Fast Movement (20’), Quivering Palm
14 +5
15 +5 Improved Unarmed Strike (+5)
16 +5
17 +6 Fast Movement (25’)
18 +6 Speak with Plants
19 +6
20 +6 Improved Unarmed Strike (+6)

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