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Cymaterra

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Cymaterra is a world steeped in and tied together by magical power. Its creators, the Architects, are beings of energy who used their abilities to knit the planet together and give it life. Wells of magic sprung from the core and the Architects used them to create the first beings, the eladrin. The Architects walked Cymaterra, guiding the eladrin for centuries and building up settlements, civilisations and monuments. This peace did not last, hungry for more power, the eladrin rose up and attempted to overthrow their creators. They had found ways to use the Web destructively, creating weapons capable of shattering the planet. The war raged, splitting the landmass and even resulting in the death of an Architect. As a last ditch effort, the Architects banished the strongest eladrin into an eternal prison. Those who hadn't separated from the Web were unravelled from within and dispersed back into the planet. The Architects retreated and the world was left scorched and barren for a century.   While the Architects retreated, the planet restored itself, spinning a new web over the world and bringing itself back to life. The remnant strands of the Eladrin, spread so thin as to be almost unrecognisable, became the building blocks for the vast array of new species the Web brought to life. The Architects returned, but vowed not to interfere so heavily this time.   Cymaterra is not an old world, and major civilisations have only been built on four continents at this point. However, where there is a Well, settlements are sure to be found nearby at various stages of development. Kefari, Voraheim, Jynpha and Iplias are the nations that have sprouted from these seemingly impossible circumstances, each with their own take on civilisation. Voraheim is the largest, though is beginning to fall to civil war between the East and West for resources. Jynpha, under order of its newest Emperor, has sealed itself away from the rest of the world for reasons unknown. Iplias is the newest of the continents but only has a sparing relationship with Kefari due to currently primitive sailing technology. Kefari is the oldest, most advanced and most peaceful of the lands around, though they aren't without their personal troubles as well.   Damage from the eladrin revolution remains and so vast patches of the world are still uninhabitable while the Web attempts to repair itself completely. Monsters they created as weapons roam the lands and are a consistent threat outside of well structured settlements. Due to the intense amount of study that the Web has had over the centuries, some have been able to harness its power to build truly impressive technology and cities. However, the art of manipulating the Web is incredibly difficult and requires great training, so only those very nearby a Well with the opportunity to study it properly have reached this point.   Cymaterra is dotted with remnants of the eladrin's time, ruined cities and monuments only inhabited by dust and echoes. These are the places that provided archaeologists with their history, though this is only really common knowledge in Kefari where the eladrin presence was strongest. The Architects have taken on the role of the world's pantheon, though the eladrin that survived the wipe are starting to extend their influence beyond the confines of their prison. Tensions are rising between the continents and the monsters are growing bolder. The future is uncertain, and the Architects worry history might be ready to repeat itself.    Welcome to Cymaterra.

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