The Allied Kingdoms Organization in Crytures | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Allied Kingdoms

Functions

  • Pool resources between kingdoms through trade
  • Establish shared institutions across the kingdoms
  • Aid other kingdoms when disaster or conflict strikes

Membership

  • Must be a mythic conjurer with an established government

Duties

  • Train and maintain a militia of cryture conjurers
  • Establish local branches for each institution of the allied kingdoms

Benefits

  • Free trade with other allied kingdoms
  • Support from alliance-endorsed institutions
  • Military support from outside threats
  • Economic support after natural disasters

Ranks

  • Baron - A Baron is a lord in a trial period. He has all the benefits of a Duke on the Council of Lords, but if he fails to uphold his duties, he may be expelled from the alliance by a majority vote by the higher ranked lords. A Baron may be promoted to Duke by the nomination of a higher ranked lord, and a majority vote by the higher ranks.
  • Duke - Dukes are established lords who have proven their loyalty and support of allies. They can only be expelled from the alliance for egregious violations, which requires a two-thirds majority vote by the Dukes.
  • King - The King presides over the other nobles and makes executive decisions. He also has the power to veto any decisions from the council. New institutions require the approval of the King before they can petition the council for alliance-wide endorsement.
Type
Political, Confederation

Allied Kingdoms Contracts

Roll the Dice
1-3Investigate Rival Activity
4-6Scout Borders
7-10Road Patrol

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!