Adventuring in Crytures | World Anvil
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Adventuring

Stamina, Mana and Resting

Stamina is a resource that represents your ability to exert physical effort. It’s used to perform advanced combat maneuvers, refill your Health, and perform strenuous tasks. Mana represents your capacity for mental activity, including magic. Mana is used to heal and maintain control over multiple crytures, activate magical artifacts, and perform complex mental tasks.   You can regain Stamina and Mana by sleeping. For every 2 hours of sleep, a character regains ¼ of their maximum Stamina and Mana. However, if that character hasn't eaten in the last 24 hours, they suffer a random injury when they awake.   Outside of combat, you can spend 10 minutes to take a short rest. During a short rest, you may refill your Health by hydrating yourself with 1 unit of water and spending 1 Stamina. You may also meditate to refill a cryture’s Health by spending 1 Mana.  

Camping

Getting a good night’s sleep is difficult when you’re roughing it in the wilderness. Resting in the wild without preparation imparts the following penalties.
  • The party only recovers half the Stamina they normally would.
  • The party only recovers half the Mana they normally would.
  • Every four hours, roll on the Feature table of the space the party is resting in. If a cryture is rolled, an encounter begins.
  • Each party member must make the following check at the end of the rest period to see if they suffer a negative effect from exposure to the elements.
Roll: Any Talent + Survival
Difficulty: 6
Complexity: 1
Failure: You suffer a random Injury.

Make Camp

You set up a defensible and comfortable place to rest
Cost
: 3 Hours
Roll
: Fitness + Survival or Mechanics
Difficulty
: 10 - Density
Complexity
: 1+
Success
: Choose one of the following benefits per success.
  • The party recovers the full amount of Mana during the rest.
  • The party gets a +2 Roll Modifier for cryture encounters during the rest.

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