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Crossport

5/28/2019

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Crossport is a nothing-town in Virginia, USA. It's secluded, quiet, and much of the community is unemployed –– except in the summer, when the town puts on a brave face and cleans its lake and beaches for the tourists. The tourists pick through Crossport like vultures; Crossport is happy to pick through the tourists' pockets in return. But unnoticed is that something else seems to pick through the town and its visitors every summer, too...   You may have been one of those victims...or maybe Crossport was just all you had to return to after the Fae took you. It's not a bad place to stay, after all. There's a downtown scene. It's a beautiful area. The weather's not bad. Since few other changelings want to live here, the local Hedge is unexplored and bountiful with unclaimed Hollows and goblin fruits.   But of course, there's also the Problem.   Unlike nearly every city in the state, it doesn't have a Freehold: a haven of changelings who make deals with aspects of the Wyrd to protect themselves and their territory from the Fae. That means dangerous goblins. That means no barriers for Huntsmen. That means Fae.   But you need to stay in this town; despite its problems, it's all you have left. You might not even care about the people here...but if you want to stay here and out of Arcadia, it looks like you're going to have to step up and deal with the Wyrd yourself.

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