Contact Connections
Contacts are people in a character’s life who might arrive to aid them in times of need. They could be family, friends, colleagues, or even rivals. They might have deep personal ties or have a strictly professional relationship. The important thing is that they’re reliable, albeit in their own ways.
Each Path has one to five dots. You can either spend these dots to gain additional contacts, or you can apply multiple dots to a single contact (increasing their level). In other words, a Path rating of five means that you can either have five single dot contacts who represent five sources of information or utility, or you can have a single five dot contact who very much fits the bill of “Jack of all Trades.” Each contact starts with one dot (representing their level) and one tag. Each path grants you connection dots that may be applied to contacts or group connections. You can either spend these dots on new contacts or you can invest them into existing contacts making Tags define the types of tasks a contact can assist your character in attempting to achieve. Each additional dot placed on a single contact grants them an additional tag and an additional level. A five-dot contact, therefore, has five tags attached to them. A contact rating may not be higher than its path rating, unless a rule specifically says so. The Player chooses one contact at character creation, with a tag.
Crafter
Dangerous (prone to violence)
Famous (can get you into exclusive events or act as a distraction)
Fence (has access to a black market)
Guard
Healthcare (can arrive to provide emergency first-aid)
Influential (will aid in Attitude or convincing others)
Information (skilled at providing clues)
Inventor
Investigator
Leader
Loyal (cannot be swayed to betray you)
Mentor (see Mentor Edge)
Retainer
Scholar
Sneaky
Trainer
True Friend (see Loyal above, ref: COD/VTR)
Wealthy (can loan you a sums of money, but expects the loan repaid)
Well Connected
Progeny (see below)
Touchstone (see below)
Trusted (aka Ghoul, see below)
Gained with Edges.
Progeny
Touchstone
Trusted
Increasing Path rating (18 XP)
Adding New Path (18 XP)
Increasing Connection Rating (3 XP)
Adding New Connection (3 XP)
Each Path has one to five dots. You can either spend these dots to gain additional contacts, or you can apply multiple dots to a single contact (increasing their level). In other words, a Path rating of five means that you can either have five single dot contacts who represent five sources of information or utility, or you can have a single five dot contact who very much fits the bill of “Jack of all Trades.” Each contact starts with one dot (representing their level) and one tag. Each path grants you connection dots that may be applied to contacts or group connections. You can either spend these dots on new contacts or you can invest them into existing contacts making Tags define the types of tasks a contact can assist your character in attempting to achieve. Each additional dot placed on a single contact grants them an additional tag and an additional level. A five-dot contact, therefore, has five tags attached to them. A contact rating may not be higher than its path rating, unless a rule specifically says so. The Player chooses one contact at character creation, with a tag.
Suggested Contact Tags
Kindred Contact Tags
Gained with Edges.
(•+) [VTR HR]
Vecna's Gift also known as the Vampire Embrace is the process of becoming a vampire, and entering the Requiem. This Edge grants a 1 dot Contact with the Progeny tag or increases an existing Contact by 1 dot adding the Progeny Tag.
Vecna's Gift also known as the Vampire Embrace is the process of becoming a vampire, and entering the Requiem. This Edge grants a 1 dot Contact with the Progeny tag or increases an existing Contact by 1 dot adding the Progeny Tag.
(• to •••••) [VTR115]
This Edge grants a 1 dot Contact with the Touchstone tag or adds the Touchstone tag to an existing contact increasing them by 1 dot.
Effect: Your character has multiple Touchstones. Each dot in the Touchstone Merit allows for an additional Touchstone. Look to the Touchstone chart for which Humanity dot each new Touchstone is applied to. For more on Touchstones, see VTR pg 87.
Drawback: Losing attachment with Touchstones will speed the loss of Humanity. As well, if your character’s last Touchstone dies or is destroyed, your character will feel the call of torpor.
This Edge grants a 1 dot Contact with the Touchstone tag or adds the Touchstone tag to an existing contact increasing them by 1 dot.
Effect: Your character has multiple Touchstones. Each dot in the Touchstone Merit allows for an additional Touchstone. Look to the Touchstone chart for which Humanity dot each new Touchstone is applied to. For more on Touchstones, see VTR pg 87.
Drawback: Losing attachment with Touchstones will speed the loss of Humanity. As well, if your character’s last Touchstone dies or is destroyed, your character will feel the call of torpor.
Connection XP Costs
Obligations & Complications
Contacts sometimes expect something in return if called upon regularly. When this happens, their need supplants one of your character’s.Example Connections
The Social Connection system above is derived from Vampire the Requiem 2nd Edition, Storypath, Trinity Continuum and They Came from Beyond the Grave. These rules have been edited and revised for clarification and are presented here only as a game aid.
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