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Corpus Mundi

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Corpus Mundi is a massive continent that spans a vast area of the planet, which is the corpse of the primordial god. The Thora Mountain Range runs down the center of the continent, which is the spine of the former deity. To the west of the Thora Mountains lies the Bone Drier's Dunes, a massive desert that extends across the equator. The region is home to the nation of Nubia, which lies along a river that flows from south to north and empties into the Azure Sea. To the north of the desert is the Mediterranean-like Azure Sea, and to the northwest of the sea lies the land of Arcadia.   Arcadia is a land of sprawling forests, towering mountains, and shimmering lakes. It is a place of great natural beauty, where the power of magic and clockwork machinery is harnessed to achieve great feats of engineering and artistry. The cities of Arcadia are renowned for their skilled artisans, intricate clockwork devices, and impressive magical structures. The people of Arcadia are diverse, and the land is home to a multitude of races, including humans, elves, dwarves, and gnomes.   To the south of the Bone Drier's Dunes lies The Wastes, an area devastated by the death of the Beast God and the destruction of his world tree. The remains of the tree are the source of the river that feeds Nubia, and the shards of the Beast God's divinity have been scattered among the various beast folk, creating the Beast Lords. The area is home to gnolls, tabaxi, and other beast folk.   The continent is home to many nations and peoples, each with its unique culture and history. The gods of Corpus Mundi are revered and worshipped by their respective races, and each deity's power is channeled through their world tree. The land is filled with danger and adventure, from the dark forests of Arcadia to the treacherous dunes of the Bone Drier's Dunes.   To the East of the Thora Mountain Range lies a vast, sprawling expanse of diverse and varied landscapes. As one travels farther East, the climate gradually becomes warmer and more humid, and the vegetation changes from the rugged, mountainous terrain of the Thora to lush forests and rolling hills.   One of the most striking features of the Eastern lands is the massive river that snakes its way through the heart of the region. Known simply as the Great River, it is the lifeblood of the Eastern peoples and is home to a variety of aquatic creatures and plants.   To the east of the Thora Mountain Range lies the Lushwild Jungle, a dense and vibrant jungle that is home to many dangerous creatures and hidden ruins. The Great River flows through the heart of the jungle, providing water and life to the many species that call it home.   To the south of the Lushwild Jungle lies the Chimaera Coalition, a confederation of various beast folk tribes and clans that work together for mutual benefit and protection. The Chimaera Coalition is known for their fierce warriors and skilled hunters, and they often trade with the cities and nations to the north.   Beyond the Chimaera Coalition lies the Claws, a series of inland seas that are surrounded by a mix of swamplands, forests, and grasslands. The Claws are named after the many sharp, rocky outcroppings that line their shores and make navigation treacherous.   To the south of the Claws lies the Wyldes, a wild and dangerous land that is home to The Horde, a nomadic people who live on horseback and raid neighboring lands for resources and spoils. The Wyldes are a harsh and unforgiving environment, with few settlements or cities and little law and order.   Overall, the eastern part of the continent is a place of great natural beauty and danger, with diverse cultures and environments that make it both fascinating and unpredictable.

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