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Corona

07/17/71

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In a world that mixes high magic with high tech, governments clash over old sources of magic that lie along leylines. When governments don't want to get overtly involved in disrupting the politics of rival nations, they go to the best of the best--the assassins, mercenaries, and spies of the City State of Corona.   Tucked away beside a mountain lake, the City State of Corona is a militant city state that conscripts all of its residents from birth. Those who don't make the cut are trained in basics and then moved into reserves, where they take up civilian trades to provide for their lives. Those "lucky" enough to make it are put through intense specialization training in two or more of almost a dozen schools of magic and combat, weeding out the inferior in search of finding the future General.   On the heels of the Great War and reeling from massive losses after its climactic end, Corona is left with a handful of former child soldiers and retired old men to lead the city. As the two generations battle for control of the city state, corruption and conspiracy alike are exposed. Secrets are revealed, trust is betrayed, and the young captains of Corona are in far, far over their heads as they struggle to keep their city state functioning and their men alive.

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