Beasthropy Condition in Continental | World Anvil
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Beasthropy

Some Beasts have a combination of two factors:
  • possess venom
  • have another ability which is deadly.
Poison does not cause Beasthropy, only venom does. The method of infection varies from Beast to Beast, but the result is always a human infected with the condition known as Beasthropy. Beasthropy manifest as a physical disability in those afflicted. The physical changes manifest as the human gaining features from the Beast that infected them. The changes can be minor or majorly noticeable and can effect anywhere from one appendage to the entire body. The worst reported cases made the afflicted resemble anthropomorphicBeastsAmount of venom does not correlate to scale of transformation. Beasthropy can be passed along from ancestors, creating lineages of afflicted people. How people treat those suffering from Beasthropy varies by time and place. Beasthropy occurs as the immune-response to the venom being injected into the human system. The response causes the body to change and resemble the Beast so that the venom can become inert. This response happens because of the human ability to adapt instantly.

Transmission & Vectors

Injection of venom or genetically passed down from mother/father to child.

Causes

The human special ability to adapt responding to a toxic venom.

Symptoms

A period of unconsciousness after intial injection and the physical changes which resemble the beast. other than that no further bodily effects.

Treatment

No treatment exists because there is no infection or virus to target.

Affected Groups

People in more beast populated areas, people away from major trade routes that would scare off beasts, hunters, warriors, Knights, orphans, merchants, travellers, thieves.

Hosts & Carriers

Cultural Reception

Varies from reasonably accepting to feared and hated.
Affects:
  • Sir Nightingale Deadovitch
  • Azul the Alchemist
Type
Supernatural
Origin
Mutated
Rarity
Uncommon

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