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Supernatural Gifts Feat

FEY TOUCHED   You learn the misty step spell and one Hunter's Mark. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is Wisdom.     Misty Step   LEVEL
  • 2nd
CASTING TIME
  • 1 Bonus Action
RANGE/AREA
  • Self
COMPONENTS
  • V
DURATION
  • Instantaneous
SCHOOL
  • Conjuration
ATTACK/SAVE
  • None
DAMAGE/EFFECT
  • Teleportation
  Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.     Hunter's Mark   LEVEL
  • 1st
CASTING TIME
  • 1 Bonus Action
RANGE/AREA
  • 90 ft
COMPONENTS
  • V
DURATION
  • Concentration 1 Hour
SCHOOL
  • Divination
ATTACK/SAVE
  • None
  You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

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