Voidwalker's Gambit Spell in Changing Stars | World Anvil

Voidwalker's Gambit

Voidwalker's Gambit
6th-level illusion
Casting Time: 1 action
Range: Self
Components: V, S, M (a black opal worth 10 GP and a feather from a raven)
Duration: Concentration, up to 1 minute
  This spell cloaks you in an illusory guise of the void, rendering you nearly undetectable and enigmatic. Upon casting, you become invisible and gain the following benefits:
  Void Phasing: You can move through other creatures and objects as if they were difficult terrain. If you end your turn inside an object, you are shunted to the nearest unoccupied space and take 1d10 force damage.
  Shadow Echo: When a creature makes an attack roll against you, you can use your reaction to create an illusory duplicate of yourself, causing the attack to target the duplicate instead. This duplicate vanishes after the attack, whether it hits or misses. The duplicate will fool all known magical detection methods available but True Sight.
  Ethereal Step: As a bonus action on your turn, you can teleport up to 30 feet to an unoccupied space that you can see, but may choose whether to appear on the prime material plane or the near ethereal plane each time.
  Lost in Shadows: As a bonus action on your turn, you can become invisible as long as you are unseen or succeed a stealth check and there is a shadow nearby within 10 feet.   Void Shield: As a reaction, you may choose to reduce all damage from one projectile or magical damage source, or you may gain +3 AC until the start of your next turn.   While under the effects of this spell, you have advantage on Dexterity (Stealth) checks.
  Gambit's Stakes: When this spell ends you must make a death saving throw, saving the result to automatically apply to your next death saving throw that happens before your next long rest completes. If you complete a long rest without needing to make a death saving throw, the recorded result is discarded.
  At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the range of your Ethereal Step increases by 30 feet and the duration of the spell increases by 1 minute for each slot level above 6th.
  Classes: Rogue, Sorcerer, Warlock, Wizard
Source: Custom Creation


Cover image: A strange planet this way floats. by magejosh with DALLE3

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