Draconic Avatar Spell in Changing Stars | World Anvil

Draconic Avatar

Draconic Avatar
Level 9 Conjuration
Casting Time: 1 minute
Range: 1 mile
Components: V, S, M (a dragon's heart preserved in amber and a chalice overflowing with molten gold)
Duration: Up to 1 minute (concentration)
  Description: With a whispered invocation and a tremor that runs through the very earth, you rend open the veil between worlds, summoning a majestic entity of draconic power. From swirling clouds of elemental energy, an awe-inspiring avatar of your chosen dragon type – red, white, blue, green, black, or bronze – descends upon the battlefield. This colossal wyrm, woven from pure magic and infused with your draconic essence, stands as a towering testament to your mastery of this ancient magic.
  Draconic Majesty: The Draconic Avatar possesses the following attributes:
  Imposing Presence: The avatar fills a 100-foot-radius sphere with its draconic might. Each creature within the sphere at the start of your turn must make a Wisdom saving throw. On a failed save, a creature is frightened of the avatar for 1 minute. On a successful save, the creature is immune to this effect for the duration of the spell.
Elemental Fury: As an action, you can command the avatar to unleash a devastating breath weapon. Choose one of the following damage types: fire, acid, lightning, or cold. Each creature within a 150-foot cone in front of the avatar must make a Dexterity saving throw. On a failed save, a creature takes 14d6 damage of the chosen type and is pushed 20 feet away from the avatar. On a successful save, the creature takes half damage and is not pushed.
Draconic Might: The avatar can make melee attacks with its claws and bite. These attacks are considered magical and deal 5d8 + your spellcasting ability modifier damage of the chosen dragon type. Additionally, the avatar has resistance to all non-magical damage.
Shared Flight: While the avatar is active, you can gain a flying speed equal to your walking speed for the duration of the spell.
Draconic Bond: You share a powerful connection with the summoned avatar. You can:
  Use your bonus action to move the avatar up to 60 feet within its sphere of presence.
See through the avatar's eyes as if you were in its space for 1 minute (a concentration spell).
Dismiss the avatar early by repeating the spell's vocal component.
At Higher Levels: When you cast this spell using a spell slot of 10th level or higher, the damage dice for the Draconic Avatar's breath weapon and melee attacks increase by one die size for each slot level above 9th.
  Classes: Draconic Bloodline Sorcerer, School of Conjuration Wizard, Dragon Knight
  Lore: Whispered only in the hushed tones of ancient dragon-slaying sagas and etched onto weathered dragon-bone tablets, Draconic Avatar represents the pinnacle of draconic conjuration. It allows mortals to summon forth a fragment of a dragon's true power, unleashing its elemental fury and majestic presence upon the world. While undeniably powerful, this spell demands utmost control and responsibility. The summoned avatar's draconic rage and destructive potential can be devastating to friend and foe alike, and the echoes of its summoning can draw the attention of slumbering wyrms, making it a tool wielded only by the most dedicated and wise magic users.
  Notes:   This spell offers unparalleled battlefield dominance, with a terrifying presence, devastating breath weapon, powerful melee attacks, and flight capabilities.
The choice of dragon type adds tactical flexibility and customization.
The Draconic Bond abilities provide significant control and communication options.
The high level and potentially world-altering nature of the spell encourage epic storytelling moments and impactful choices.


Cover image: A strange planet this way floats. by magejosh with DALLE3

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