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Warlock: The Primordial

Whether through mere happenstance or as punishment for your sins you have become a servant of The Last Primordial. The Primordial is typically an ancient being who views the universe on a far grander scale than anyone could imagine, although only one Primordial remains there are few who claim to be in contact with another. Primordials do not typically have a noticeable pattern in their requests and can often go a long while in between tasks, however when a request is given it is often of great importance.   Many around Ceolterris view Warlocks of The Primordial as bringers of death and bad omens, and more often than not these Warlocks find themselves isolated from most civilizations. However, in times of urgency, Warlocks of The Primordial may sought after to swiftly deal with the problem.  

Expanded Spell List

  The Primordial allows for a greater knowledge in the ways of casting spells.            
Spell Level Spells
1st Wrathful Smite, Identify
2nd Find Steed, Wither and Bloom
3rd Revivify, Fireball
4th Death Ward, Summon Elemental
5th Destructive Wave, Telekenesis
   

Expanded Knowledge

I have been blessed with knowledge most cannot comprehend.   Starting at 1st level The Primordial has bestowed upon you a greater understanding of the world around you. Choose a skill you would like to have Expertise in. This will double the effect your proficiency modifier has upon a chosen skill.   Upon reaching 10th level you may choose another skill to gain Expertise in.      

Primordial Possession

ANCIENTS GIVE ME STRENGTH!   At 6th level the influence of The Primordial becomes even stronger. As a free action at the start of your turn, you may choose The Primordial's magic to possess you until the end of your turn. While possessedd any attack spells that would be cast will automatically crit and always hit their mark. If the spell requires a saving throw those around the spell no matter if they are friend or foe automatically fail the saving throw. Once you end your turn you are no longer possessed and must recover your energy on your next turn. On your next turn, you may not use an action to attack an enemy, and may not take attacks of opportunity. Enemies that will attack you in your recovery state will attack with advantage. You will fully recover upon the completion of this turn.   Upon reaching 14th level you no longer need to recover after using this ability.   You may not use this ability again until you complete a Long Rest.        

Magic Infusion

Huh, I always though I looked best in blue.   At 10th level The Primordial bestows upon you the gift of resistance. Choose a damage type from the following list to gain resistance to. Upon choosing a damage type runic symbols and glyphs appear all over your body and glow a color corresponding to the damage type.                  
Damage Color
Cold Dark Blue
Fire Red or Orange
Lightning Yellow
Thunder Light Blue
Poison Purple
Acid Green
Necrotic Black
Radiant White
   

True Futuresight

I suggest you stand down, I've already seen your next 10 moves.   At 14th level The Primordial gifts you with the ability to see into the future. You may see up to an Hour into the future, however similar to abilities such as Lay on Hands you can expend as much of this time as you want during each instance but it may not exceed the remaining time you have left.   Out of Combat: When outside of combat you may use True Futuresight whenever as a free action. Choose the desired amount of time you would like to see into the future and subtract it from your total. You will receive a mostly complete vision of what yours or a desired future looks like if they were to continue upon their current path.   In Combat: While in combat your True Futuresight will allow you to predict the movements of your foe. However to accurately predict such movements requires concentration and 15 minutes of time to expended from your total. This may be done as a bonus action and will cause the next attack against you to roll with disadvantage or the next saving throw that may be caused by an attack for you to roll with advantage.   Your total time replenishes upon completion of a long rest.

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