Rogue: Ninja
During ancient times in Ceolterris Ninjas played a much larger role in world politics. Ranging from espionage, and assassinations, to foreign aid and diplomatic missions. The Order of Ninjas had reached all corners of Ceolterran life, but once society modernized and foreign relations became less tense these Ninjas found themselves running out of jobs and purpose. Since then they have mostly disbanded, but a few loyal families still practice the tradition to this day. The remaining Ninjas of today are divided into two major families: The Satsujins who specialize as sellswords and are often hired by political figures, and The Hanzais who compose one of the Top Three crime families in Yakuhashi.
Ninjas specialize in stealth tactics, and it could take Rogues decades to truly learn to master these techniques. They first familiarize themselves with their opponents, taking sometimes weeks to learn a routine to find the most ideal opportunity to take down the target. When in close-range combat Ninjas rely on their fast movement and quick reaction speed to outpace their opponent and confuse them to make themself open for an attack.
- The range of your thrown weapons is doubled
- You may attack twice per action if both attacks are utilizing thrown weapons Katana Style
- If you do not already possess this proficiency gain proficiency in Longswords
- When two-handed wielding a Longsword you gain +1 to your AC
- When single-handed wielding a Longsword you may spend a Bonus Action to attack a 2nd time Sai Style
- While dual-wielding weapons you can add your ability modifier to your 2nd attack
- While within 5 feet of an ally if an enemy were to make a melee attack against them you may use your reaction to cause you and the enemy to roll contesting dexterity rolls. If you win the roll they are disarmed and they drop their weapon. Kyoketsu-shoge Style
- You receive and gain proficiency in a new exclusive martial weapon: The Kyoketsu-shoge
- While wielding The Kyoketsu-shoge your reach extends to 15 feet
- Whenever you roll higher than a 15 and land your attack your opponent is now Bleeding.
Bleeding: At the end of each of their turns the affected creature must succeed a DC 13 Constituion Saving Throw or take 1d6 necrotic damage.
Bonus Proficiencies
Ninjas must learn to master weapons outside their comfort zone. Starting at 3rd level when you choose this archetype you gain Proficiency in two martial weapons of your choice alongside Proficiency in the disguise kit.Ninja Style
Specialization ensures no one can outmatch a Ninja in their desired style. Starting at 3rd level choose one of the following Ninja Styles: Shuriken Style- The range of your thrown weapons is doubled
- You may attack twice per action if both attacks are utilizing thrown weapons Katana Style
- If you do not already possess this proficiency gain proficiency in Longswords
- When two-handed wielding a Longsword you gain +1 to your AC
- When single-handed wielding a Longsword you may spend a Bonus Action to attack a 2nd time Sai Style
- While dual-wielding weapons you can add your ability modifier to your 2nd attack
- While within 5 feet of an ally if an enemy were to make a melee attack against them you may use your reaction to cause you and the enemy to roll contesting dexterity rolls. If you win the roll they are disarmed and they drop their weapon. Kyoketsu-shoge Style
- You receive and gain proficiency in a new exclusive martial weapon: The Kyoketsu-shoge
- While wielding The Kyoketsu-shoge your reach extends to 15 feet
- Whenever you roll higher than a 15 and land your attack your opponent is now Bleeding.
| Weapon | Cost | Damage | Weight | Properties |
| Kyoketsu-shoge | 100 GP | 1d8 slashing | 5 lb | Finesse, Reach |
You Can't See Me
Speed can sometimes be your greatest weapon. Starting at 9th level when taking the Dash Action as your Cunning Action your movement speed increases by 10 feet, your jumping distance is doubled, difficult terrain does not affect you, and you cannot provoke attack of opportunity.Masterful Assassin
Always provide a swift death even to those who are undeserving. Starting at 13th level your sneak attack die becomes a d8.Lightning Fast
If an opponent cannot see your weapons they will never know where it will strike. Starting at 17th level all attack actions are doubled. This includes regular attacks, bonus action attacks, sneak attacks, and attack of opportunity.Remove these ads. Join the Worldbuilders Guild




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