Sorcery
A mix of Arcanism and binding principals originating in The Pitch Black Forest. Unique in its application of soul energy to directly create and manipulate Celestial quanta constructs. Unlike arcanism, sorcery does not make use of hard light.
Due to their indefinite lifespans and unusually low soul reserves, most Cotd are hesitant to cast sorceries. However, knowledge of shadow tentacles is considered vaguely equivalent to swimming: useful in niche situations and may save your life, but not everyone bothers with it. The tentacles are extremely useful as a (excessively tiring) limb substitute in a pinch.
While most advanced arcanism focuses on maximizing power and size of spells, sorceries instead focus on control and careful manipulations of existing concepts. This is partly due to the differing building blocks- hard light is inherently a very simple and rigid system, while the mediums of sorceries tend to be more flexible. Basic sorcery is essentially just arcanism with a different medium, while more advanced forms start to play on binding concepts.
Higher level sorcery is generally cast by Empty, given the nature of Cotd. Without the massive reserves of energy to draw from, there is no hope to match an archmage in pure power. Other than the Shrouded, sorcerers very rarely make use of solid shadow.
Sorcery often encroaches upon the creation of life, as complex sorcery mediums are arcanism-based replications of Darkness Patterns of Life.
History
Sorcery is a product of a few factors that arcanism lacks:- Darklight senses allow one to work with projections in mediums that ordinary humans simply cannot comprehend- this isn't just the ability to see masses of homogenous darklight and therefore creation of solid shadow, any person could do so with sufficient study. The understanding of complex darklight structures, along with how darklight intertwines with conventional light and the extrapolation to how dimensions overlap is absolutely crucial to many more advanced mediums, which brush with the space in between planes.
- Higher level arcanists have more rituals to increase their soul flow, giving them more power. Archmages then work with this increased power capacity to create things on a grand scale. Sorcerers are typically Empty by the time they get seriously into their craft, and therefore must maximize what they can do with minimal equipment. Instead of barging through the door, they've got to figure out how to pick the lock.
- A natural link to the Plane of Darkness allows for one to draw certain esoteric effects (ie haunt & puppeteer summoning).
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