"The fact that I'm apparently the Cotd's god of war really tells you how much they participate in it. I've got nothing to do with logistics or leadership... I don't even like fighting more than a few opponents at a time."Alternate titles: Curse-eater/Araphage (Wastelands), God of War/God of the Battlefield (Pitch Black Forest), Doomwalker (Midlands), Curse-Breaker (misc. regions) Shrouded often depicated wielding a massive, bleached-white sword which resembles bone. The Wasteland's combat-oriented culture suited Meraxes more than his native region. He would often travel through the area, participate in tournaments etc., inadvertently becoming a figure in their folklore- their archetypal lone wanderer. Meraxes fought off a demon which appeared around the region during Eidel's shattering, cementing his place in their stories. There have been many attempts to bind Meraxes, often by warlocks in way over their heads. After all, he's capable of taking on armies without fraying the underlying fabric of reality, and tends to honor the spirit of deals more than their wording. On the other hand, it's very hard to draw his interest, and truly binding him is simply not done. Due to the nature of his flesh well, one would at most manage to snag a stray thread of his power. This thread follows the same personality traits etc. as him and can be useful, but only so long as he maintains interest. Attempting to bind the thread beyond that is just asking to draw the attention of the whole, and for all he seems to be a purely physical fighter, he is still Vhagar's older brother.
Remove these ads. Join the Worldbuilders Guild