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Enlightened Beans

Enlightened Beans are legal but are a controlled substance.   Enlightened Beans (Consumable Item) Type: Rare Consumption Time: 1 minute to eat a single bean Duration: 1 hour   Effects:  
  • Caffeine Surge: Advantage on Dexterity (Acrobatics) and Constitution (Endurance) Checks: For the duration, the user has advantage on all Dexterity (Acrobatics) checks and Constitution checks related to endurance, such as maintaining a forced march or resisting exhaustion.
  • Increased Movement Speed: The user’s walking speed increases by 10 feet for the duration.
  • Enhanced Awareness: Advantage on Wisdom (Perception) Checks: The user has advantage on all Wisdom (Perception) checks, making them more alert to their surroundings.
  • Focused Mind: Advantage on Intelligence Checks and Saving Throws: For the duration, the user has advantage on all Intelligence checks and saving throws, reflecting heightened mental acuity and focus.
  • Caffeine Crash (Aftereffect): Exhaustion: After the effect wears off, the user must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
  Optional Usage in Recipes:   Enlightened Brew:
  • Preparation: By brewing the beans into a special drink, the effects can be shared among up to 4 creatures. The preparation time is 10 minutes.
  • Effect Duration: 1 hour
  • Effects: Each creature that drinks the Enlightened Brew gains the same benefits as consuming a single bean, but the aftereffect Constitution saving throw DC is reduced to 13.
  Cocoa Infusion:
  • Preparation: When used as an ingredient in cooking or potion-making, the beans can enhance the final product.
  • Effects: Any consumable item made with the beans grants the user advantage on the next skill check or saving throw made within the next hour. Additionally, the item has a pleasant, invigorating taste.
  Risks and Side Effects:  
  • Addictive Potential: Frequent use of the Enlightened Beans can lead to dependency. After consuming the beans three times within a week, the user must make a DC 10 Wisdom saving throw or develop a craving for the beans, requiring another dose within 24 hours or suffer disadvantage on all skill checks and saving throws until they consume another bean or go a full week without it.
  • Overdose Risk: Consuming more than one bean within an hour is dangerous. For each additional bean consumed, the user must make a DC 18 Constitution saving throw or suffer 2d6 poison damage and an additional level of exhaustion.

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