Sander Excal Character in Capacia | World Anvil
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Sander Excal

Sander Excal

My wife and children, they were my life; or so I believed.   The night was ink, almost cognitively caustic. I leapt at the first blast, panic and sweat caking my entirety as I roused my wife, my love. She awoke at my prodding as the reverberation of the blast shook our home and the cries of our little ones rang out, desperately.

Physical Description

General Physical Condition

Scarred and Stocky.

Body Features

Jet black skin. Hip length gray hair with crimson streaks. Emerald eyes.

Identifying Characteristics

Scar across left eye.

Special abilities

Vancian Caster

Apparel & Accessories

Chainmail Armour.

Specialized Equipment

Arsenal of 12 Weapons.

Mental characteristics

Gender Identity

Male

Sexuality

Renewed vigor

Social

Speech

Shakespearean Giant
Species
Elf
Birthplace
Arvenna
Children
Gender
Male
Eyes
Calculating
Hair
Silver, Braided with jets of Crimson
Height
6'6"
Weight
278 lbs
Aligned Organization
Known Languages
Common, Elvin

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Cover image: The Symbols of the Angelic Curios by Caleb Torello

 
 

 
12
16
15
13
9
8
0
+2
 
+1
+1
0
-1

 
 
D10
1
25
Chaotic: Free someone from figurative or literal bonds or break an unjust law to help someone.

 

Pull out a Weapon


You have a whole arsenal of weapons at your disposal. It is 4 weight, and starts with stock +2. While you carry it around, you can instantly produce weapons of any type with the hand, close, or reach tags. When you pull out a more specialized weapon, roll+stock. On a 10+, describe it and choose one option from the list below. On a 7-9, you can still choose one option but you can’t choose that option again until you restock your arsenal by buying more weapons.


  • +1 damage.

  • 2 piercing.

  • Forceful and messy.

  • Precise.

  • Ranged weapon (near, far) with 1 ammo.

  • Stun damage.

When you pull out and define a specialized weapon, write it down: once you have four, you cannot pull out another until you restock your arsenal. If you lose or give away a weapon from your arsenal, take -1 stock until you restock. When you restock, your arsenal is restored to stock +2 and you can keep one weapon as a separate item. The rest go back into your arsenal, erase them.




Dance of Blades


When you enter a fight against multiple foes, roll+DEX. On a 10+, hold 3 maneuvers. On a 7-9, hold 2. On a miss, hold 1 anyway, but your enemies already have you, in particular, at a disadvantage.Spend a hold to perform a maneuver that achieves one of the following results:


  • You create an advantage and you or an ally can take +1 forward for exploiting it.
  • You disengage from melee with one foe.
  • You immediately cross the distance between you and one foe it is possible for you to reach.
  • You throw off the effects of being stunned, confused, or enchanted.



Cast a Vancian Spell


When you release a spell you’ve memorized, it is cast successfully (as if you had rolled 12+, if it matters), but you forget it and cannot cast this spell again until your re-memorize it. If a spell would give you a -1 ongoing penalty to cast a spell, ignore it and take -1 forward instead.




Prepare Vancian Spells


When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you: Forget any spells you already memorized. Memorize new spells whose number does not exceed your level+2, and whose total magnitude does not exceed your level+1. You cannot memorize the same spell more than once. For you, the magnitude of a spell is equal to half its level rounded up. Cantrips are magnitude zero.




Vancian Spellbook


You have mastered several spells and inscribed them in your spellbook. Choose three schools of magic. You start with all the cantrips from each school and three first level spells chosen from those offered by your three schools. When you gain a level, add to your spellbook a new spell whose magnitude is equal to your level or lower, chosen from those offered by your three schools. For you, the magnitude of a spell is equal to half its level rounded up. Your spellbook is 1 weight.


 
Elf: Choose one weapon - You can always treat weapons of that type as if they had the precise tag.

 
Solomon is always getting into trouble - I must protect them from themselves.

I have sworn to protect Tobias. A life for a life.

I need direction from Kellyn to overcome my sense of loss.

 

 
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