Price Ailiona Character in Capacia | World Anvil
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Price Ailiona

Physical Description

General Physical Condition

Decent build, you can tell he works at the docks.

Body Features

Tanned skin, a bit scarred, likely from working around netting and knifes.

Facial Features

Sharp looks, often stubbly as he doesn't take the time to care for that. Carries quite a bit of unrest underneath his eyes.

Special abilities

Ability to see possibilities for the future, this ability is only somewhat predictable, sometimes it comes in dreams.

Apparel & Accessories

Common clothing, nothing too fancy. He may own a nice outfit or two, but fairly rarely bothers to wear them. Wears a plain necklace with a small gold ring on it, the ring is small enough to be a ladies' ring

Specialized Equipment

Carries a ritualistic dagger, it's a family piece and he fancies having it

Mental characteristics

Personal history

Born in the town of Quin, Price Ailiona was raised in a middle-income fishing industry family, they didn’t have much, but also didn’t want for much. In being from a family of some means Price was afforded an education. (with some assistance from the quiet bookstore owner, who had no children of his own) Price led very quiet adolescent years, never too far ahead or behind in his school works nor house work. Throughout those years Price was often spot with Eavan, a pretty young woman in his class, they've had a complicated on and off again romance, which cause a bit of trouble for Price since his other classmate Ranald also fancied Eavan. Ranald eventually grew out of those feelings after he married another woman, but he never truly forgave Price.   As he became a young man Price was troubled with visions he began to have in his sleep, eventually he realized he had been blessed, or cursed depending on your view, with the ability of divination. With his new ability, he realized that money could be made here, he’s made quite the reputation as a travelling fortune teller, he’s also been known to use those abilities to lead himself into further fortunes in the form of nabbing criminals for the local towns. Typically, most criminals were easily, and not violently, apprehended. After a particularly elusive criminal was finally caught by Price a lengthy fight occurred between them, at that point in time Price truly realized he had a strong bloodlust. He now enjoys the hunter for another rather violent reason.   After a wild flash was seen in Price’s dreams he became quite curious about a town of legend, in times in the past he heard of the disappearance of Whitethorn Bay. Once that event occurred the visions increased for Price. Price worked on an excuse to leave town but continue to make a handful of cash for his family, once he heard of a travelling troupe, he thought to himself “what troupe isn’t complete with a perfectly valid fortune teller” and after that he found his way to blend in. He doesn’t know what the former Whitethorn Bay may hold for him, but he is committed to figuring that out, maybe there’s money to be made. In route to joining the troupe he ran into a woman who began to badger him about their mutual bond in family, after much time, he was convinced of the relation and though she is annoying, she is family.

Education

Attended schooling in his hometown, including some etiquette classes. Briefly attended a university before he became frustrated with the process and returned home.

Accomplishments & Achievements

Nothing remarkable in Price's achievement, finished well in school and is known to have a strongly defined work ethic.

Failures & Embarrassments

He has a bit of an embarrassment relating the Eavan, she is from a noble meaning so their relationship, constantly on and off, has hurt his standing with the other people in his smaller town depending on their current status.

Mental Trauma

Since Price sees multiple strands of the future he has witnessed many deaths, bloodshed and mayhem doesn't typically bother him, but when you witness your own potential death, it can haunt you.

Intellectual Characteristics

Analytical, helps him build out a strategy which can lead to a victory over his opponent

Morality & Philosophy

A general indifference to most people but when it comes to family, Price has a strong loyalty.

Taboos

Forgetting to search the body till after it's cold.

Personality Characteristics

Motivation

Pretty pure motivation of money, and whatever Alara keeps rambling on about with our family.

Savvies & Ineptitudes

Has a penchant for gambling, maybe sometimes his powers help him pull a win or to know when to fold, but maybe not.

Likes & Dislikes

Likes: Halfling pipeweed, a great drinking session including a good bar song, coin never hurt Price.   Dislikes: A lack of loyalty, wishy washy people.

Virtues & Personality perks

Quick witted, how else do you think he can run a sham fortune telling?

Vices & Personality flaws

Often seen smoking, really anything but mostly pipeweed. A cigarette is constantly present on his lip whether lit or not.

Social

Contacts & Relations

Has a strong relationship with the bookstore owner in Quin, his name is Alexys

Family Ties

Price is currently travelling with his recently discovered first cousin, Alara.   Back home he leaves his mother and father as well as an older brother.

Social Aptitude

Not the most patience with people, but definitely knows how to be polite and put on the charm if need be.
Species
Year of Birth
1488 I.C. 28 Years old
Birthplace
Quin
Children
Gender
Male
Eyes
Green, with a tired look, like he never truly get a good night's rest.
Hair
An unnatural white
Height
6'1"
Weight
185
Aligned Organization
Known Languages
Common

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Cover image: The Symbols of the Angelic Curios by Caleb Torello

 
 

 
9
16
13
10
15
13
0
+2
 
+1
0
+1
+1

 
 
D8
1
22
Neutral - Profit financially from your prophetic powers.

 
Truth and Consequences
When you examine the strands of possible futures, describe an event that is yet to occur and roll+WIS. For each subject you name, the GM will tell you what sort of consequences this future event will have for them. You may only examine each event once.

On a 10+, name three people, groups, or social institutions.
On a 7-9, only two.
On a miss, name one anyway, in addition to whatever else the GM tells you.


The Hunter
Name someone you want to find, either an individual or a gang that sticks together. When you discern realities while looking for them, on a hit, the GM will also tell you if there is any evidence of their passage, and if so what. On a miss, though, something catches up to you instead, the GM will tell you what. You can only
be hunting one target at a time, but you can change that target whenever you want.

Spill the Blood
When you deal damage to an enemy, hold 1 blood. When you have a moment to rest, you can spend all your blood on yourself or feed it to someone else, healing 1d6+blood damage. If you go a day without dealing damage to an enemy, lose all the blood you have gained.

Fortune Teller
When you find yourself in a tricky situation and a story will get you out of it roll + WIS

On a 10+ take +2 ongoing on actions relating to this conversation
On a 7-9 take +1 ongoing, but bystanders no longer trust you
On a miss you stumble over your words and insult those you are talking to

Merciless
When you deal damage to something that can bleed, deal +1d4 damage

The Harder They Fall
When you successfully attack someone, you can roll a d6. If you roll your foe's HP or higher, after they take your damage, you knock them out cold or capture them.

Foreshadowing
When you look into the future for possible dangers, name a person, place, or thing and roll +WIS.

On a 10+[ The GM will tell you two things from the list below
On a 7-9 Only one
On a miss The GM will tell you one anyways, but also something that is not true. Which one is which you will have to divine for yourself

- The nature of a danger (it's type and impulse) that threatens the subject or that the
subject is part of.
- One grim portent, related to the subject, that is yet to occur.
- One stakes question related to the subject.
- What kind of threat the subject is.

 
Human - Once per battle you may reroll a single damage roll (yours or someone else’s).

 
Elyse will play a part in important future events. I have seen it!

If I am the spirit of Death, Alara is the spirit of Life. She may be able to teach me how to balance the spirit of Death with Life.

Solomon is always getting into trouble --- I must protect them from themselves

 
Dungeon Rations (4 uses left, 1 weight)
Chainmail (1 armor, 1 weight)
Adventuring Gear (4 uses left, 1 weight)
Rapier (close, precise, 1 weight)
Ritual dagger (hand, 1 weight)
Bandages (3 uses left, slow)
Halfling Pipeweed (6 uses left)
Breath of Allegra (1 use left)

 
1
0

 
 

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