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Dwarf

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.   Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.   Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.   Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.   The chief unit of dwarven society is the clan (or family in The Riverlands), and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.   Dwarf Character Traits  
  • Your Constitution score increases by 2.
  • Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
  • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
  • Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Savage Dwarves (Dren)  
  • Your Strength score increases by 1.
  • Superior Darkvision: Your darkvision has a radius of 120 feet.
  • Resilience: You have advantage on saving throws against illusions and against being charmed or paralyzed.
  • Language: You know Southern Feral 
  • Shamanistic Magic: When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • Riverlord Dwarf  
  • Your Wisdom score increases by 1.
  • Life of a Sailor: You gain proficiency with navigator's tools and vehicles (water). If you already have proficiency with these, your proficiency score is doubled for these checks.
  • Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • Clannish Dwarf  
  • Your Strength score increases by 1, and your Charisma score increases by 1.
  • Dwarven Armor Training: You have proficiency with light and medium armor.
  • Lifespan
    Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
    Average Height
    Dwarves stand between 4 and 5 feet tall.
    Average Weight
    Dwarves average about 150 pounds.
    Geographic Distribution
    Related Ethnicities

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