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Cameryn + Me world

10/05/423

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In a land much like the forgotten realms, there exists 3 continents. The continent of Caseria, Shogux, and Menusia. These continents differ greatly amongst what can be found in them, where Caseria is a land of vast green, a alliance of three great empires is brimming with tension. On the continent of Shogux, is almost the opposite of what you may find on Caseria, it is a land of technology and war, fractured amongst many kingdoms, empires, and other nations, it is a land of dark sky. Finally, the continent of Menusia, its a land teeming with magic, however the creatures that have settled here are anything but kind, it is a land of large monsters and aberrations.   The continent of Caseria is a rich and vibrant land of lush hills, rolling meadows, and heavy mountains to the east, but to the west lies the bad lands. The bad lands are the result of a centuries old magical calamity that turned the landscape to ash, and made life there unbearable for all that inhabit it. The inhabitants of the badlands include the various war bands of orcs, gnolls, and goblinoids. Directly east of the badlands is the hard border of the triumvirate alliance a large mountain of a city know only as Wall. The city of Wall is built into the side of the mountain itself, and stretches the length of the continent, and is the capital of the dwarven stratocracy. While the majority of the citizens are dwarves, the military is open to any and all beings who volunteer. Moving further east from Wall, will see the lands known as the Kingdom of Dhalkia. The Kingdom is predominantly populated with humans, and halflings, with minorities of the other races of the triumvirate throughout. As part of the triumvirate alliance the Kingdom's military is directly linked with that of the dwarven stratocracy, but has been given the autonomy to act independently of the stratocracy's command, provided there is no active war going on. Moving further east, is the dense forests of the Elflands. Aside for the occasional human settlers, the Elflands are home to the many interconnected tribes of elves. The tribes, while autonomous, do answer to one leader know as the seer. The seer is a spiritual leader first and foremost, and has been given the gift of foresight. Because of the fact the elves hold no standing army, they are seen as the more diplomatic members of the triumvirate. Much to the ire of the dwarves.   The continent of Shogux is a land with three great empires, to the north east lies the vast Hamarr, a norse people who defend their mountainous borders with fury and passion, they host armies of ice mages aswell as berserkers. The empire to the west is the Efrian empire, it is a technocracy, where the smartest man rules, or the one with the most guile, they host armys of artificers and gunslingers. The final great empire to the south is the Ethait union, a iron fisted communist regime, having much of the habitable land they host the largest armies, as a result much of their tactics is throwing lives to wear down the enemies. There are many border duchies and city states that are amongst these larger empires, they will generally assist with resource payments to a larger empire near them.   The land of Menusia is a land of monsters. Beholders, Dragons, and Aboliths are amongst the strongest creatures that can be found here. Few tribes or people settle here, and those that do find themselves breakfast. This land is amongst the richest in the realm, but that is more from greed than from mercantilism.