Session 3: Solving the fires
General Summary
[RESUMING AFTER A MISSING SESSION REPORT]
The party continues their search in Clorough. They decide to camp out in different parts of the town in hopes of catching the culprit red handed. At dusk a house starts burning and they rush over to find a shadowy figure running away. They pursue and tackle the young boy, eventually handing him over to the curch. At the church they are directed towards the capitol of Kutol where they can find the nobleman who will give them their reward. The party rests at the inn and leaves for Kutol, however they encounter some wolves along the way. After killing the wolves and skinning one of them, they continue and arive in Kutol. They first go to a general goods store to buy some supplies and then go to the curch where they meet the altar boy. The altar boy points them towards the castle where they can find the nobleman they are looking for. They arrive at the castle gates.
Remove these ads. Join the Worldbuilders Guild
Comments