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Changeling

Credit to SlayerCookie. Some modifications have been made.

  Changelings are subtle shapeshifters capable of disguising their appearance. They evolved through the union of doppelgangers and humans, eventually becoming a separate race distinct from either ancestral tree. They do not possess the full shapechanging ability of a doppelganger, but they can create effective disguises at will. This ability makes them consummate spies and criminals, and many changelings live up to that potential.  

Changeling Mechanics

  Hit Points 6   Size Medium   Speed 25 feet   Ability Boosts  
  • Charisma
  • Free
  Languages  
  • Karrnon
  • Additional languages equal to your Intelligence modifier (if it's positive).
 

Shapeshifter

You gain the Shift Shape cantrip as an innate occult spell that you can cast at will. A cantrip is automatically heightened to half your level rounded up.  

 

Shift Shape
cantrip 1

uncommoncantripconcentrateoccultpolymorphtransmutation   Cast somatic   Duration until the next time you cast this spell or die   You can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another ancestry, although your game statistics do not change. You cannot duplicate the appearance of a creature you have never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. However, your clothing and equipment are unchanged by this spell.   Shift shape counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing that you are a shapeshifted changeling, and you add your level even if you're untrained. You can Dismiss this spell.    

Heritages

 

  You select a heritage at 1st level to reflect abilities passed down to you from your ancestors or common among those of your ancestry in the environment where you were born or grew up. You have only one heritage and can't change it later. A heritage is not the same as a culture or ethnicity, though some cultures or ethnicities might have more or fewer members from a particular heritage.  

Changeling Traveler

You're an urban nomad, wandering from city to city. You become trained in the Society Skill (or another skill if you were already trained in Society) and gain the Streetwise skill feat. You have experience fitting into the local culture and blending with the common folk, so you're easily able to get a feel for the pulse of the local settlement. You may use the Streetwise feat in any settlement in which you have spent at least a day.  

Hidden Changeling

While changelings are common in major cities, there are many villages and towns where changelings are treated with fear and suspicion. You might have been born into such a community, possibly never even knowing another changeling. As a hidden changeling, you have crafted a single identity that you consider to be your true face. You gain a +4 circumstance bonus to Impersonate checks to pretend you are of the ancestry which you were raised as. In addition, you gain the adopted ancestry feat for that ancestry.   While you gain a circumstance bonus to pretend you are of an ancestry, this does not apply to deception checks you make while you are that ancestry. For instance, a human guard might be unable to see that you are not human and are a shapeshifted changeling, but might still be able to see that you are not the guard you are pretending to be.  

Persona Changeling

You have developed multiple personas that have developed as entirely separate lives - and are connected to the network of changeling personas across Khorvaire. You gain the Different Worlds feat. In addition, when you approach a new community you may already be aware of local changeling personas that you can use. At the GM's discretion, make a DC 15 flat check. If you succeed, you may interact with this settlement as if you had a second identity from the Different Worlds feat, but without the benefit of the lore skill. You could have already established a persona as a priest who will receive sustenance at the local temple, a folk hero who will be sheltered by the common people, or a veteran soldier who can always get a bed at the local garrison. Once this check has been made against a settlement, you may not make it again for another month.  

Watchful Changeling

You're experienced with the deceptions of shapeshifters, given that you specialize in it. You are trained in the Deception skill (or another skill if you were already trained in Deception), and gain the Lie To Me skill feat. In addition, you gain a +2 circumstance bonus to detect polymorphed creatures.  

    1st level  

Camoflauge
Feat 1

changeling   You can change your skin pattern to more closely match your environment. While in standard cover or difficult terrain of rubble, snow, or underbrush, you gain the +4 circumstance bonus to your stealth checks to sneak or hide or otherwise avoid detection.    

Changeling Lore
Feat 1

changeling   You excel at navigating social situations and keeping secrets. You gain the trained proficiency rank in Diplomacy and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Changeling Lore.   Special If you are a Persona Changeling, the DC of your checks to find a persona in a settlement is reduced by 2.    

Clawed Adaptation
Feat 1

changeling   When you Shift shape, you can add claws, fangs, spines, horns, or a different natural weapon of your choice to your form. While adding this quality to a form, you change your unarmed strikes but these changes are obvious to observers. Your unarmed strikes deal 1d4 piercing or slashing damage, as appropriate to the natural weapon you chose. These attacks are in the brawling weapon group and gain the agile, finesse, and unarmed traits.    

Emotional Empathy
Feat 1

changeling   Frequency Once per minute   You are in tune with the emotions of those around you. You gain a +2 circumstance bonus to Perception checks to sense motive. If you succeed on a sense motive check (even if it reveals nothing), you gain a +1 circumstance bonus to the next Diplomacy, Deception, or Intimidation check you make to interact with the creature.    

Personable Performer
Feat 1

changeling   Performing for others has always been second nature to you. You gain the Virtuosic Performer skill feat. If the performance you pick is visual, you can augment your performance with a use of shift shape to take on a visually appealing form. If you do so, the circumstance bonus is +2 whether or not you are a master in performance.    

Rapid Shift
Feat 1

changeling   You can shift your form more quickly than most Changelings. Shift Shape takes one action and loses the concentrate trait.    

Shapeshifter's Intuition
Feat 1

changeling   A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.    

Skin Cant
Feat 1

changeling   You are familiar with the innate language of changelings and have picked up languages beyond this. You gain the Skin Cant language and an additional common language of your choice. In addition, if you spend a week of downtime training someone, they can learn to pick up on single word messages.    

The Traveler's Gift
Feat 1

changeling   Have you heard of the Traveler? As a changeling whether or not you have, you have developed a knack for the Traveler's talents. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.    

Well Versed Traveler
Feat 1

changeling   You have a way of communicating that leaves others hanging on your words. You become trained in Diplomacy (or another skill if you are already trained in Diplomacy). You may pick Bargain Hunter, Group Impression, or Hobnobber. If you get a critical failure when using the skill feat you picked, it is a failure instead.     5th level  

Climbing Adaptation
Feat 5

changelingconcentrate   Trigger You begin to fall more than 30 feet   When you begin to fall, you're able to shift your shape to maximize your air resistance, not unlike a flying squirrel. Your fall slows to 60 feet per round. This rapid change is extremely obvious to any observers watching, and all of them become aware that you are a changeling.   Special If you have the Rapid Shift feat, the trigger is instead when you begin to fall more than 5 feet.    

Climbing Adaptation
Feat 5

changeling   When you use Shift Shape, you can choose to manifest an increased climbing ability. This can be a set of claws, modified arms, or some other set of obvious physical changes that aid your climb. While adding this quality to a form, you gain a climb speed of 10 feet but these changes are obvious to observers.    

Deep Shift
Feat 5

changeling   Your ability to shape change is more than skin deep. When you use Shift Shape, the form you shift into no longer needs to have the same basic arrangement or number of limbs. You can transform into a form similar to any medium creature; humanoid, beast, or otherwise. You can add or remove limbs, digits, or even organs. Any feature added beyond your normal features (such as additional eyes, legs, or hands) is non-functional beyond the basics of keeping up appearances. Any removed features limit your physical abilities respectively. For instance, if you shift your shape to have no limbs then you similarly lose the ability to move and manipulate objects. These transformations can never modify your mental statistics.   You cannot create non-fleshy materials such as chitin or metal plates. So though you could shape yourself into a construct creature, the material is very clearly flesh and is insufficient to deceive observers.   In addition, your gear does not change shape with you and may not fit the form you choose to transform into if it is significantly different (such as shift shaping from your humanoid form into a wolf).     9th level  

Amorphous
Feat 9

changeling   You have managed to develop a malleability that allows you to change the size of your transformations. When you Shift shape, you can take on small or large forms. You are subject to the restrictions, but do not gain any bonuses from the new form (such as the ability to wield larger weapons).    

Aquatic Adaptation
Feat 9

changeling   Prerequisites Deep Shift   When you use Shift Shape, you can choose one to manifest gills and webbing between your fingers. While adding these qualities to a form, you can breathe underwater and gain a swimming speed equal to your walking speed but these changes are obvious to observers.    

Mind of the Traveler
Feat 9

changeling   Prerequisites The Traveler's Gift   The Traveler's gifts have manifested an ability for you to read others, and see or trouble before it happens. You can cast mind reading once per day as an occult innate spell. When you do so, mind-reading loses the verbal and somatic casting requirements, and a critical failure becomes a failure instead.    

Rapid Regeneration
Feat 9

changeling   Prerequisites Rapid Shift   Frequency Once per day   You're able to shift your shape to repair wounds and injuries. You gain fast healing equal to half your level for 1 minute. While Rapid Regeneration is active, you revert to your base changeling form and can't use shift shape. This counts against the frequency of your shift shape.     13th level  

Marvelous Mimic
Feat 13

changeling   Prerequisites Deep Shift   Your ability to change is at a level only seen in true mimics. When you shift shape, you can take on the appearance of any Medium creature or object - within practical limits. This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the form you assume (including potential functional features of an object - such as a key, ladder, rope, or crowbar).   You can recreate non-fleshy materials such as chitin or metal plates such that they are visually and tactilely deceptive to quick inspections. Materials created in this way do not have any functional properties of the material.    

Terrifying Shift
Feat 13

changeling   Frequency Once per 10 minutes   With a rapid change of your form, you take on a monstrous form for an instant before shifting back. When you Demoralize, you can choose to replace the auditory trait and with the visual trait. You can then attempt a demoralize check against each enemy that can see you within 30 feet.     17th level  

The Traveler's Protection
Feat 17

changeling   Frequency Once per casting of Shift Shape   With your ability to read a situation and change your form in precise and subtle ways, people second-guess whether or not they did see through disguise
as if the Traveler protects you still.   If a creature succeeds on a check to see through your impersonation, you become aware of their increasing disbelief. The GM will make you aware that a creature succeeded on their check. You may choose to use the Traveler's Protection to force a reroll of the dice to take the lower of the two options. If you do so, their check gains the misfortune trait, and the outcome of this new roll is a secret to you.   Similarly, if you fail an impersonation check against a creature, you are aware of your blunder. The GM will make you aware that you have failed the check, and you may choose to use the Traveler's Protection to force a reroll to take the higher of the two options. If you do so, the check gains the fortune trait, and the outcome of this new roll is a secret to you.    

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