Time Gambler in Borderline World | World Anvil
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Time Gambler

Time Gambler Oracle Arquetype
[Class][Supernatural][Archetype][+Special Defense]
Prerequisites: Mystic Senses, Novice Perception
Static
Effect: You gain the Forewarn Ability.
    Fool's Gamble
[+Special Defense]
Prerequisites: Time Gambler
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: Your Pokémon loses 2 Tutor Points and learns the Move Metronome.
    No Cheating
[+Special Defense]
Prerequisites: Time Gambler
Static
Effect: You gain the Darkvision capability, and you may see through Invisibility and Illusions. You are Immune to and ignore the effects of foes' Moves with the Illusion keyword, and these Moves may not be activated against you. You may target characters removed from the field due to Ghost Step, Phasing, or any Ghost-Type Move as if they were in the square from which they disappeared, and you ignore the effects of the Blender and Stealth Capabilities. Additionally, when you spend AP to increase an Accuracy roll, you gain a +2 bonus instead of +1(this bonus stacks with Instinctive Aptitude).
    Marked Card
[+Special Defense]
Prerequisites: Fool's Gamble, Adept Perception
1 AP – Swift Action
Effect: Roll 1d20 and note the result. Until the end of your next turn, you may choose to replace a single d20 roll you or a willing ally makes with the noted result.
    Madman's Luck
[+Special Defense]
Prerequisites: Time Gambler, Adept Perception
At-Will - Extended action
Target: Your Pokémon with at least 2 Tutor Points
Effect: Your Pokémon loses 2 Tutor Points and gains the Ability Super Luck.
 
Gambler's Instinct
[+Special Defense] [Gift]
Rank 1 Prerequisites: 2 Time Gambler Features, Adept Perception
Rank 2 Prerequisites: Card Counting
Static
Effect: Each Rank, you gain one of Dive or All-Seeing Eyes, and one of Hawkeye or Saw That Coming, even if you do not meet the prerequisites.
    Card Counting
[+Special Defense]
Prerequisites: Time Gambler, Master Perception
Daily - Extended Action
Effect: Generate a Move for Metronome for each of your Pokémon that knows it and receord it. Until the end of the Day, once per Scene per Pokémon, when they use Metronome you can choose for it to result in the Move you recorded for that Pokémon.

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Author's Notes

Playtest pending. Share your feedback in the discord server!


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