Shaman
Shaman Channeler Archetype
[Class] [Supernatural] [Archetype]
Prerequisites: Mystic Senses
At-Will – Swift Action
Target: A Pokémon.
Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 15 to Channel the target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon at a time up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled.
Channeling
Note: Channeler has a couple Features with the [Orders] tag. However, because they require that a Pokémon be Channeled, which isn’t League Legal, they actually aren’t of any use in League Legal battles!
Shared Senses
Prerequisites: Shaman
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Battle Synchronization
[Orders]
Prerequisites: Shaman
Scene x3 – Standard Action
Effect: For one full round, whenever a Channeled Pokémon successfully hits a foe, all Channeled Pokémon gain +1 Accuracy and +1 Evasion against that foe for the duration of this Feature.
Spirit Boost
[Orders] [Stratagem]
Prerequisites: Shaman
Bind 2 AP – Standard Action
Target: A Channeled Pokémon
Effect: When you use Spirit Boost, choose a Channeled Pokémon. You may choose the target of Spirit Boost if you wish. While Spirit Boost is Bound, the target has one of the following effects, depending on the highest Combat Stat of the chosen Pokémon. (In the event of a tie, you choose which Stat to use)
Prerequisites: Shared Senses, Adept Intuition
Drain 2 AP - Standard action
Target: A Channeled Pokémon
Effect: Choose one of the following Capabilities the Channeled Pokémon has and gain it until the end of the Scene: Alluring, Aura Pulse, Aura Reader, Blindsense, Chilled, Darkvision, Dream Mist, Dream Reader, Firestarter, Freezer, Gardener, Gather Unown, Glow, Groundshaper, Guster, Heater, Illusionist, Leaf Crafter, Line Charge, Magnetic, Materializer, Mind Lock, Premonition, Sprouter, Stealth, Threaded, Tracker, Tremorsense, Zapper.
Move Borrowing
Prerequisites: Shared Senses, Expert Intuition
Daily - Standard action
Trigger: A Willing Channeled Pókemon
Effect: Choose one Move in the Target's Move List with a Frequency of Scene x2 (ignoring PP Up) or lower. The Pokémon loses access to that Move and it is added to your Move List with a Fequency of Scene if the Move was EoT or lower, or Daily if it's Frequency was Scene x2. This Feature can't take Scene x2 Moves in a Scene while Frequency is already fully spent. The effect of this Feature ends at the end of the Day or can be ended as a Free Action, but the Frequency of a Scene x2 Move is considered to be spent when the Pokémon regains it.
Possession
Prerequisites: Capability Borrowing, Move Borrowing, Master Intuition
Bind 2 AP – Standard Action
Target: A Willing Channeled Pokémon you aren't currently Commanding.
Effect: You take Possession of the Pokémon's Body. While Possesing, you can't move your body with the exception of your head and basic hand movements, which only allows for you to command your active Pokémon as usual, swap it, and take actions to use your Pokémon-commanding oriented Features. While Possessed, a Pokémon can't be normally commanded or take actions. Instead, during your turn, you may use the Pokémon's body with your actions (Spending your Shift Action to make the Pokémon Shift with their Overland Speed, spending your Standard Action to make the Pokémon use a Move in their Move List, etc.). A Possessed Pokémon can only take At-Will actions and receives a -5 Penalty on all Damage Rolls. You may take 1 Tick of Damage to lift the Frequency Restriction OR the Damage Penalty for the remainder of the round, or take 2 ticks to lift both. When a Possessed Pokémon uses your Mind Skills instead of their own, and you may choose for them to also use your Spirit Skills instead of their own. While Possessed, a Pokémon may use any Moves in your Move List that share Type with them or with a Move in their Move List, spending the Frequency from your List.
[Class] [Supernatural] [Archetype]
Prerequisites: Mystic Senses
At-Will – Swift Action
Target: A Pokémon.
Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 15 to Channel the target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon at a time up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled.
Channeling
While Channeling a Pokémon, it may communicate its intentions, emotions, and motivations to you and you may communicate similarly with them; neither party may be deceitful in this exchange. You also become aware of all of its Moves, Abilities, and Capabilities. Allied Channeled Pokémon may always attempt Intercept Maneuvers for each other, regardless of Loyalty. If you are Fainted, you stop Channeling all Pokémon. Whenever you Channel a Pokémon, you have a vague knowledge of what has happened in the Pokémon’s past hour as if they were your own memories.
Note: Channeler has a couple Features with the [Orders] tag. However, because they require that a Pokémon be Channeled, which isn’t League Legal, they actually aren’t of any use in League Legal battles!
Shared Senses
Prerequisites: Shaman
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Battle Synchronization
[Orders]
Prerequisites: Shaman
Scene x3 – Standard Action
Effect: For one full round, whenever a Channeled Pokémon successfully hits a foe, all Channeled Pokémon gain +1 Accuracy and +1 Evasion against that foe for the duration of this Feature.
Spirit Boost
[Orders] [Stratagem]
Prerequisites: Shaman
Bind 2 AP – Standard Action
Target: A Channeled Pokémon
Effect: When you use Spirit Boost, choose a Channeled Pokémon. You may choose the target of Spirit Boost if you wish. While Spirit Boost is Bound, the target has one of the following effects, depending on the highest Combat Stat of the chosen Pokémon. (In the event of a tie, you choose which Stat to use)
- Attack: The target gains Bonus Damage when using Physical attacks equal to your Intuition Rank.
- Defense: The target gains Damage Reduction against Physical attacks equal to your Intuition Rank.
- Special Attack: The target gains gain Bonus Damage when using Special attacks equal to your Intuition Rank.
- Special Defense: The target gains Damage Reduction against Special attacks equal to your Intuition Rank.
- Speed: The target gains a bonus to their Initiative equal to your Intuition Rank.
Prerequisites: Shared Senses, Adept Intuition
Drain 2 AP - Standard action
Target: A Channeled Pokémon
Effect: Choose one of the following Capabilities the Channeled Pokémon has and gain it until the end of the Scene: Alluring, Aura Pulse, Aura Reader, Blindsense, Chilled, Darkvision, Dream Mist, Dream Reader, Firestarter, Freezer, Gardener, Gather Unown, Glow, Groundshaper, Guster, Heater, Illusionist, Leaf Crafter, Line Charge, Magnetic, Materializer, Mind Lock, Premonition, Sprouter, Stealth, Threaded, Tracker, Tremorsense, Zapper.
Move Borrowing
Prerequisites: Shared Senses, Expert Intuition
Daily - Standard action
Trigger: A Willing Channeled Pókemon
Effect: Choose one Move in the Target's Move List with a Frequency of Scene x2 (ignoring PP Up) or lower. The Pokémon loses access to that Move and it is added to your Move List with a Fequency of Scene if the Move was EoT or lower, or Daily if it's Frequency was Scene x2. This Feature can't take Scene x2 Moves in a Scene while Frequency is already fully spent. The effect of this Feature ends at the end of the Day or can be ended as a Free Action, but the Frequency of a Scene x2 Move is considered to be spent when the Pokémon regains it.
Possession
Prerequisites: Capability Borrowing, Move Borrowing, Master Intuition
Bind 2 AP – Standard Action
Target: A Willing Channeled Pokémon you aren't currently Commanding.
Effect: You take Possession of the Pokémon's Body. While Possesing, you can't move your body with the exception of your head and basic hand movements, which only allows for you to command your active Pokémon as usual, swap it, and take actions to use your Pokémon-commanding oriented Features. While Possessed, a Pokémon can't be normally commanded or take actions. Instead, during your turn, you may use the Pokémon's body with your actions (Spending your Shift Action to make the Pokémon Shift with their Overland Speed, spending your Standard Action to make the Pokémon use a Move in their Move List, etc.). A Possessed Pokémon can only take At-Will actions and receives a -5 Penalty on all Damage Rolls. You may take 1 Tick of Damage to lift the Frequency Restriction OR the Damage Penalty for the remainder of the round, or take 2 ticks to lift both. When a Possessed Pokémon uses your Mind Skills instead of their own, and you may choose for them to also use your Spirit Skills instead of their own. While Possessed, a Pokémon may use any Moves in your Move List that share Type with them or with a Move in their Move List, spending the Frequency from your List.
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