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Ralts/Kirlia/Gardevoir Amazonas

Esta adaptación genética a las altas temperaturas y ambientes más extremos ha permitido que la especie prolifere en zonas desérticas perdiendo su tipo "Hada" y transformándose en "Pyschic-Fire". A su vez, al requerir una ínfima cantidad de alimento, sus capacidades se han centrado en garantizar la supervivencia del grupo y en mejorar sus habilidades de combate.
Aunque dicha mutación se da en diferentes lugares del mundo; por unas razones u otras, todas ellas presentan los mismos cambios y patrones de comportamiento (no hay mucha información sobre esta especie debido ya que no suelen acercarse a los humanos).
A primera vista se congregan en pequeños grupos, construyen, diseñan y viven en una sociedad con cierta organización segmentada; pero lo más llamativo que han podido captar los investigadores es, que en ningún caso han encontrado la evolución de Gallade. En algunas regiones se ha extendido el rumor de que los Gallade han perdido sus capacidades y ahora sólo sirven para reproducirse con la especie; en otras, que esta especie ha perdido la opción de evolucionar a Gallade. No obstante, no se conoce la verdad.
Por lo general, las crías (independientemente de su sexo) permanecen dentro del recinto; pero nada más evolucionar a Kirlia, las hembras comienzan a entrenar y perfeccionar sus habilidades para defenderse en el entorno extremo en el que habitan. Por el contrario, los machos se centran en el cuidado de las crías y el mantenimiento de la salud de todos sus congéneres.
Se ha constatado que, a pesar de utilizar ataques especiales, las Gardevoir de estas pequeñas tribus utilizan armas para cazar y custodiar los límites de su territorio. Sus capacidades de supervivencia rivalizan con sus capacidades cerebrales de comprensión y adaptabilidad.     En el desierto de Hoenn su principal enemigo son los Cacturne, que aprovechan que el tipo siniestro hace sus mentes indetectables para atacar sigilosamente. Ocasionalmente, Galvantula también intenta cazar algún miembro solitario desprevenido.     Aunque es extremadamente raro, se sabe que ha llegado a ocurrir que por algún motivo se creen rencillas entre la tribu de Gardevoir y las manadas de Vultergyst, que acaban explotando en una batalla campal entre ambos.  

Ralts Amazon

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Type: Psychic/Fire
Gender: 70% Female/ 30% Male
Egg Group: Indeterminate
Evo→ Kirlia lvl 15
Evo → Gardevoir lvl 35
Stats
HP: 3
ATK: 3
DEF: 3
SATK: 5
SDEF: 4
SPD: 4
Skills
Athl 1d6+2, Acro 2d6, Combat 1d6, Stealth 3d6, Percep 3d6, Focus 3d6
Capabilities
Overland 4, Swim 1, Sky 0, Jump 1/1, Power 1, Naturewalk (Desert, Forest), Telekinetic, Telepath, Underdog
Abilities
Basic 1: Synchronize
Basic 2: Intimidate
Adv 1: Telepathy
Adv 2: Forewarn
High: Instinct
Moves
Moves by lvl:
1 Growl - Normal
4 Confusion - Psychic
6 Ember - Fire
9 Teleport - Psychic
11 Double Team - Normal
14 Lucky Chant - Normal
17 Incinerate - Fire
19 Heal Pulse - Psychic
22 Flame Burst - Fire
24 Calm Mind - Psychic
27 Psychic - Psychic
29 Imprison - Psychic
32 Future Sight - Psychic
34 Will-O-Wisp - Fire
37 Hypnosis - Psychic
39 Dream Eater - Psychic
42 Stored Power - Psychic
  Moves ™: 03 Psyshock, 04 Calm Mind, 06 Toxic, 10 Hidden Power, 12 Taunt, 17 Protect, 20 Safeguard, 21 Frustration, 24 Thunderbolt, 27 Return, 29 Psychic, 30 Shadow Ball, 32 Double Team, 35 Flamethrower, 42 Facade, 44 Rest, 46 Thief, 48 Round, 49 Echoed Voice, 56 Fling, 57 Charge Beam, 61 Will-O-Wisp, 73 Thunder Wave, 77 Psych Up, 85 Dream Eater, 86 Grass Knot, 87 Swagger, 88 Sleep Talk, 90 Substitute, 100 Confide
  Egg moves: Ally Switch, Confuse Ray, Destiny Bond, Disable, Encore, Grudge, Mean Look, Memento, Shadow Sneak, Skill Swap, Synchronoise, Psychic Terrain, Wish
  Tutor Moves: Ally Switch, Body Slam, Defense Curl, Double-Edge, Fire Punch, Helping Hand, Hyper Voice, Magic Coat, Magic Room, Mud-Slap, Pain Split, Recycle, Role Play, Shock Wave, Signal Beam, Skill Swap, Snatch, Snore, Swift, Telekinesis, Thunder Punch, Trick, Wonder Room, Zen Headbutt

Kirlia Amazon

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Type: Psychic/Fire
Stats
HP: 5
ATK: 4
DEF: 4
SATK: 7
SDEF: 5
SPD: 5
Skills
Athl 2d6, Acro 2d6+1, Combat 2d6, Stealth 2d6+2, Percep 3d6, Focus 4d6
Capabilities
Overland 5, Swim 3, Sky 0, Jump 1/1, Power 2, Naturewalk (Desert, Forest), Telepath, Telekinetic, Aura pulse, Split evolution, Underdog .
Abilities
Basic 1: Synchronize
Basic 2: Intimidate
Adv 1: Heat Mirage
Adv 2: Adaptability
High: Instinct
Moves
Moves by lvl:
4 Confusion - Psychic
6 Ember - Fire
9 Teleport - Psychic
11 Double Team - Normal
14 Lucky Chant - Normal
17 Incinerate - Fire
19 Heal Pulse - Psychic
23 Flame Burst - Fire
26 Calm Mind - Psychic
30 Psychic - Psychic
33 Imprison - Psychic
37 Future Sight - Psychic
40 Will-O-Wisp - Fire
44 Hypnosis - Psychic
47 Dream Eater - Psychic
51 Stored Power - Psychic
  Moves ™: 03 Psyshock, 04 Calm Mind, 06 Toxic, 10 Hidden Power, 12 Taunt, 17 Protect, 20 Safeguard, 21 Frustration, 24 Thunderbolt, 27 Return, 29 Psychic, 30 Shadow Ball, 32 Double Team, 35 Flamethrower, 42 Facade, 44 Rest, 46 Thief, 48 Round, 49 Echoed Voice, 56 Fling, 57 Charge Beam, 61 Will-O-Wisp, 73 Thunder Wave, 77 Psych Up, 85 Dream Eater, 86 Grass Knot, 87 Swagger, 88 Sleep Talk, 90 Substitute, 100 Confide
  Tutor Moves: Ally Switch, Body Slam, Defense Curl, Double-Edge, Fire Punch, Helping Hand, Hyper Voice, Magic Coat, Magic Room, Mud-Slap, Pain Split, Recycle, Role Play, Shock Wave, Signal Beam, Skill Swap, Snatch, Snore, Swift, Telekinesis, Thunder Punch, Trick, Wonder Room, Zen Headbutt

Gardevoir Fem Amazon

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Type: Psychic/Fire
STATS
HP: 10
ATK: 5
DEF: 10
SATK: 14
SDEF: 7
SPD: 8
SKILLS
Athl 2d6+1, Acro 2d6+3, Combat 4d6+2, Stealth 3d6, Percep 4d6+3, Focus 5d6+3
CAPABILITIES
Overland 7, Swim 4, Sky 0, Jump 2/2, Power 5, Naturewalk (Desert, Forest), Telepath, Telekinetic, Aura pulse, Aura Reader
ABILITIES
Basic 1: Synchronize
Basic 2: Intimidate
Adv 1: Thermosensitive
Adv 2: Adaptability
High: Instinct
MOVES
Moves by lvl:
Evo Psyburst - Fire
4 Confusion - Psychic
6 Ember
9 Teleport - Psychic
11 Double Team - Normal
14 Wish - Normal
17 Incinerate - Fire
19 Heal Pulse - Psychic
23 Flame Burst - Fire
26 Calm Mind - Psychic
31 Psychic - Psychic
35 Fire Spin - Fire
40 Future Sight - Psychic
44 Flamethrower - Fire
49 Will-O-Wisp - Fire
53 Stored Power - Psychic
58 Fire Blast - Fire   Moves™: 03 Psyshock, 04 Calm Mind, 06 Toxic, 10 Hidden Power, 12 Taunt, 15 Hyper Beam, 17 Protect, 20 Safeguard, 21 Frustration, 22 Solarbeam, 24 Thunderbolt, 27 Return, 29 Psychic, 30 Shadow Ball, 32 Double Team, 35 Flamethrower, 38 Fire Blast, 42 Facade, 44 Rest, 46 Thief, 48 Round, 49 Echoed Voice, 50 Overheat, 52 Focus Blast, 53 Energy Ball, 56 Fling, 57 Charge Beam, 61 Will-O-Wisp, 68 Giga Impact, 73 Thunder Wave, 77 Psych Up, 85 Dream Eater, 86 Grass Knot, 87 Swagger, 88 Sleep Talk, 90 Substitute, 100 Confide   Tutor Moves: Ally Switch, Body Slam, Defense Curl, Double-Edge, Fire Punch, Helping Hand, Hyper Voice, Laser Focus, Magic Coat, Magic Room, Mud-Slap, Pain Split, Recycle, Role Play, Shock Wave, Signal Beam, Skill Swap, Snatch, Snore, Stored Power (N), Swift, Telekinesis, Thunder Punch, Trick, Wonder Room, Zen Headbutt
  Psyburst
Move: Psyburst
Type: Fire
Frequency: EOT
AC: 2
Class: Special
Damage Base 7: 2d6+10 / 17
Range: 8, 1 Target
Effect: Psyburst may deal Psychic Type damage if the user wishes. On a roll of 17+, this attack deals an additional 10 damage.

Gardevoir Male Amazon

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Type: Psychic/Fire
STATS
HP: 8
ATK: 8
DEF: 7
SATK: 8
SDEF: 15
SPD: 8
SKILLS
Athl 2d6+1, Acro 2d6+1, Combat 2d6, Stealth 4d6+2, Percep 5d6+2, Focus 5d6
CAPABILITIES
Overland 6, Swim 4, Sky 0, Jump 2/2, Power 4, Naturewalk (Desert, Forest), Telepath, Telekinetic, Firestarter
ABILITIES
Basic 1: Synchronize
Adv 1: Thermosensitive
Adv 2: Healer
Adv 3: Team Player
High: Blessed touch
Team Player
Ability: Team Player
Scene – Free Action
Trigger: An ally within 3m gains one or more Combat Stages from a Move or Ability
Effect: The Ally gains an additional Combat Stage in one of the stats that a Combat Stage was gained in, and the user gains a Combat Stage in the same stat as the additional one that was granted to the ally.
MOVES
Moves by lvl:
Evo Wish - Normal
4 Confusion - Psychic
6 Ember
9 Teleport - Psychic
11 Double Team - Normal
14 Wish - Normal
17 Incinerate - Fire
19 Heal Pulse - Psychic
23 Flame Burst - Fire
26 Calm Mind - Psychic
31 Psychic - Psychic
35 Imprison - Psychic
40 Future Sight - Psychic
44 Captivate - Normal
49 Hypnosis - Psychic
53 Dream Eater - Psychic
58 Healing Wish - Psychic
62 Burn Up - Fire
  Moves™: 03 Psyshock, 04 Calm Mind, 06 Toxic, 10 Hidden Power, 11 Sunny Day, 12 Taunt, 15 Hyper Beam, 16 Light Screen, 17 Protect, 20 Safeguard, 21 Frustration, 24 Thunderbolt, 27 Return, 29 Psychic, 30 Shadow Ball, 32 Double Team, 33 Reflect, 35 Flamethrower, 38 Fire Blast, 41 Torment, 42 Facade, 44 Rest, 45 Attract, 46 Thief, 48 Round, 49 Echoed Voice, 52 Focus Blast, 53 Energy Ball, 56 Fling, 57 Charge Beam, 61 Will-O-Wisp, 68 Giga Impact, 73 Thunder Wave, 77 Psych Up, 85 Dream Eater, 86 Grass Knot, 87 Swagger, 88 Sleep Talk, 90 Substitute, 92 Trick Room, 100 Confide.
  Tutor Moves: Ally Switch, Body Slam, Defense Curl, Double-Edge, Fire Punch, Heal Bell, Healing Wish (N), Helping Hand, Hyper Voice, Laser Focus, Magic Coat, Magic Room, Mud-Slap, Pain Split, Recycle, Role Play, Shock Wave, Signal Beam, Skill Swap, Snatch, Snore, Stored Power (N), Swift, Telekinesis, Thunder Punch, Trick, Wonder Room, Zen Headbutt
Scientific Name
Fascinus sensus; desolo
Average Height
Gardevoir: 1´7 metros
Average Weight
Gardevoir: 52 kg

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