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Hobbyist

Hobbyist
[Class]
Prerequisites: Novice General Education, Novice Perception
Effect: You gain three Skill Edges for which you qualify. These Skill Edges must Rank Up a Skill.
Special: You may count Hobbyist Features as “General Features” for the purposes of any effect that would grant you a General Feature.
    Dilettante
[Ranked 4]
Prerequisites: Hobbyist
Static
Effect: You gain both an Edge and a General Feature from the following lists. You may gain the chosen Edge and Feature even if you do not meet the Skill prerequisites. You must meet any other Prerequisites. Whenever you gain a Feature or Edge this way, change any Skill Rank applications or Skill Checks mandated directly by the Edge or Feature into your choice of General Education or Perception Skill Checks or Rank applications instead.
Available Edges
Acrobat
Prerequisites: None
Effect: Increase your Jump and Long Jump Capabilities by +1 each.
  All-Seeing Eyes(Homebrew)
[+Special Defense]
Prerequisites: None
Effect: You gain the Perception Ability.
  Apricorn Balls
Prerequisites: None
Effect: As an Extended Action, you may craft Apricorns into their corresponding Poké Ball. Use of this Feature requires access to a Poké Ball Tool Box.
  Basic Balls
Prerequisites: None
Effect: You may craft Basic Balls for $100 and Great Balls for $175. Requires access to a Poké Ball Tool Box
  Basic Cooking
Prerequisites: None
Effect: You may create “Candy Bars” or “Baby Food” with cooking ingredients costing $50. You may fluff the food in any reasonable manner you like.
  Basic Martial Arts
Prerequisites: None
Effect: You learn the Move Rock Smash
  Beast Master
Prerequisite: None
Effect: You may use Intimidate instead of Command to make Pokemon at 0 or 1 Loyalty obey your commands. You may also use Intimidate instead of Command to determine the limits and Bonus Experience from Training
  Breeder
Prerequisites: None
Effect: If you are able to give two Pokémon that are compatible for breeding at least 4 hours of time alone, you may make a Pokémon Education Check with a DC of 12. If you succeed, the Pokémon are guaranteed to produce an egg if you give them an additional 4 hours.
  Dynamism
Prerequisites: None
Effect: Your initiative is increased by your Guile Rank.
  Gem Lore
Prerequisites: None
Effect: As an Extended Action, you may turn a Shard into a Gem of one of its associated Types. Additionally, you can turn 4 Red Shards into a Fire Stone; 4 Blue Shards into a Water Stone; 4 Yellow Shards into a Thunder Stone; 4 Orange Shards into a Shiny Stone; 4 Green Shards into a Leaf Stone; or 4 Violet Shards into a Dusk Stone. You can also destroy any of these six Stones to gain 4 Shards of the corresponding color.
  Grace
Prerequisites: None
Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained from Poffins. You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.
  Green Thumb
Prerequisites: None
Effect: You know how to grow Apricorns and Tier 1 Berries using a Portable Grower or Fertilized Soil.
  Groomer
Prerequisites: None
Effect: You know how to effectively groom your Pokémon with access to a Groomer’s Kit. You may groom up to 6 Pokémon in one hour. Grooming Pokémon may count as an hour of Training, and you may apply Experience Training, teach Poke-Edges, and apply any Features that could be applied during Training. If you apply Experience Training from Grooming, use your General Education or Pokémon Education Rank to determine Bonus Experience gained during Training. A Pokémon that has been Groomed also gains a +1d6 Bonus to the Introduction Roll of a Contest for the rest of the day.
  Instinctive Aptitude
Prerequisite: None
Effect: Whenever you spend AP to raise your roll on an Accuracy Roll or Skill Check, you get a +2 bonus instead of +1. This cannot be used on Rolls made by your Pokémon.
  Instruction
Prerequisite: None
Effect: Whenever you aid an ally in an Assisted Skill Check using an Education Skill you have at Novice Rank or higher, add your full Rank value as a bonus to their roll instead of half.
  Intimidating Presence
Prerequisites: None
Effect: You learn the Move Leer.
  Iron Mind
Prerequisites: None
Effect: You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.
  Medic Training
Prerequisites: None
Effect: When you use Restorative Items on others, they do not forfeit their next turn.
  Mounted Prowess
Prerequisites: None
Effect: You automatically succeed at Acrobatics and Athletics Checks made to mount a Pokémon, and you gain a +3 Bonus to all Acrobatics and Athletics Checks made to remain Mounted.
  Repel Crafter
Prerequisites: None
Effect: Create a Repel for $100 or a Super Repel for $150. Requires access to a Chemistry Set.
  Slippery
Prerequisites: None
Effect: You may use your Stealth Skill when defending in Opposed Grapple, Push, or Trip checks. When Grappling, if you win an Opposed Check when using Stealth, you must choose to end the Grapple (you cannot choose to gain Dominance).
  Swimmer
Prerequisites: None
Effect: You gain a +2 bonus to your Swim Speed. You may spend X minutes underwater before you begin to suffocate, where X is the higher of your Athletics or Survival Ranks
  Train the Reserves
Prerequisites: None
Effect: You may apply Experience Training to a number of Pokemon equal to twice your Command Rank, instead of equal to your Command Rank.
Note: Beast Master or Groomer do not change the Skill that this Edge uses.
  Bare Necessities
Prerequisites: None
Effect: You may craft Tents, Fishing Lures, Flashlights, Water Filters, Sleeping Bags, Rope, and Lighters for half of their purchase price.
  Hawkeye
Prerequisites: None
Effect: You gain a +2 bonus on vision-based Perception checks, and you reduce the penalties to Accuracy Checks from being Blinded or Totally Blinded by 3.
  Opportunist
Prerequisites: None
Effect: You gain a +2 bonus to Accuracy Checks when making Attacks of Opportunity.
  You Can Do Better
Prerequisites: None
Effect: When an ally within 3 meters of you makes a contested Skill Check, they may add half of your Rank in that Skill to their check.
  Through The Pain
Prerequisites: None
Effect: You gain a +3 bonus to Focus checks made for Precision Skill Checks and to resist pain.
  Natural Weapons
Prerequisites: Smith
Effect: You can harvest pokemon for weapon scrap to create distinct looking weapons with the Smith feature. The amount of scrap depends on the size of the creature: Small Size: $150, Medium Size: $300, Large Size: $600, Huge Size: $900, Gigantic Size: $3000. Note that you can only use this kind of scrap to cover up to half of the weapon’s crafting cost.
Note: Discuss with your GM if a pokemon gives valid scrap and for what weapons. A pidove may give feathers for arrows, a sneasel claws, or a metagross a mace head.
Available Features
Command Versatility
Prerequisites: None
1 AP – Free Action
Trigger: Your Pokémon takes its turn.
Effect: Your Pokémon may give up use of a Scene or Daily Move to regain use of a Scene or Daily Move which it has already used. Your Pokémon may give up use of a Daily Move to regain use of a Scene Move, but not vice-versa. You may use Command Versatility only once per Scene per Pokémon.
  Commander’s Voice
Prerequisites: Two Features with the [Orders] tag
Static
Effect: You may give two different [Orders] as a single Standard Action, or you may give one set of [Orders] as a Swift Action.
Special: If this is used to use Focused Command and another [Order] that has targets, the second Order applies to both Pokémon you are commanding that turn. Commander’s Voice doesn’t allow you to use Focused Command as a Swift Action.
  Defender
[+HP]
Prerequisites: None
Static
Effect: Using the Intercept Maneuvers requires only a Shift Action Interrupt.
  Dive
[+Speed]
Prerequisites: None
Scene x2 – Shift Action, Interrupt
Trigger: You are targeted by a Ranged 1-Target Attack, or are in a Cone, Burst, Blast, or Line.
Effect: You may immediately Shift 1 Meter, and then become Tripped. This Feature cannot be used if you are Stuck, Grappled, or otherwise impaired from Shifting. This Feature causes you to dodge Ranged attacks aimed at you, and may let you avoid Cones, Bursts, Blasts, or Lines if the shift removes you from the area of effect.
  First Aid Expertise
Prerequisites: Medic Training
Daily x3 – Extended Action
Target: Pokemon or Trainers
Effect: The target may remove one Injury, has all Hit Points restored, and is cured of all Status Afflictions. You may use First Aid Expertise only once per day per target. First Aid Expertise requires access to a First Aid Kit.
  Let Me Help You With That
Prerequisites: None
Daily x3 – Full Action, Interrupt
Trigger: An allied Trainer fails a Skill Check in a Skill you have Ranked at Novice or higher.
Effect: The ally may re-roll the Skill Check with a Bonus equal to your Skill Rank.
  Poké Ball Crafter
Prerequisites: Basic Balls, Poké Ball Repair
Static
Effect: You may craft Dusk, Dive, Heal, Luxury, Net, Nest, Quick, Repeat, or Timer Balls for $700. Requires access to a Poké Ball Tool Box.
  PokéManiac
Prerequisites: None
At-Will – Standard Action
Target: A Pokémon
Effect: Make a Pokemon Education Check with a DC of 10. If you succeed, you determine the target’s Level, Types, Nature, and Abilities.
  Press
Prerequisites: None
At-Will – Standard Action
Target: Your own Pokémon.
Effect: You hit your Pokémon, and they lose 1/6th of their Max Hit Points and are cured of Sleep. Raise any two of their Stats by +1 CS each, and you may add half of your Intimidate Rank to any Skill Checks made this round to make this Pokémon obey orders. Using Press on a Pokémon may make them dislike you.
  Quick Switch
Prerequisites: None
2 AP – Free Action
Trigger: Your Pokémon Faints; or an opponent sends out a Pokémon
Effect: You may return and send out a Pokémon as a Free Action. You may perform this Feature on your turn without a Trigger. Pokémon sent out by Quick Switch cannot trigger another trainer’s Quick Switch. When you swap Pokémon using Quick Switch, you do not lose a Pokémon turn.
  Skill Monkey
Prerequisites: None
Daily x3 – Free Action
Trigger: You make a Skill Check
Effect: You may re-roll the triggering Skill Check with a +2 Bonus, taking the new result. This Feature may be used to re-roll a specific roll only once.
  Species Savant
Prerequisites: 3 different individual Pokémon of the same evolutionary line.
Static
Effect: When you take Species Savant, choose a single Evolutionary Family. Your Pokémon of your Chosen Evolutionary Family have each of their Base Stats increased by +1.
  Agility Training
[Training] [Orders]
Prerequisites: None
At-Will – Special
Effect: The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative.
  Brutal Training
[Training] [Orders]
Prerequisites: None
At-Will – Special
Effect: The target becomes Brutal until the end of the effect duration. Brutal Pokémon increase the CriticalHit and Effect Range of all attacks by +1.
  Focused Training
[Training] [Orders]
Prerequisites: None
At-Will – Special
Effect: The target becomes Focused until the end of the effect duration. Focused Pokémon gain a +1 bonus to Accuracy Rolls and +2 to Skill Checks.
  Inspired Training
[Training] [Orders]
Prerequisites: None
At-Will – Special
Effect: The target becomes Inspired until the end of the effect duration. Inspired Pokémon gain a +1 bonus to Evasion and +2 to Save Checks.
  Tutoring
Prerequisites: Special (See Effect)
One Time Use x 3 – Extended Action
Effect: When activating this Feature, select a Move known either by yourself or by 3 Pokémon you own. This Move is Mastered. As an Extended Action, you may have Pokémon spend 2 Tutor Points to learn a Move you have Mastered. Pokémon targeted this way can only learn Moves that they could learn by Level Up, TM, Egg Move, or Move Tutor. You may take Tutoring multiple times, each time gaining 3 uses of the Feature.
Note: You can only Master 3 moves, but you can teach them how many times you wish
  Walk It Off
[+HP]
Prerequisites: None
Daily – Extended Action
Effect: Remove one Injury from yourself and regain 1/4th of your maximum Hit Points. This Injury removal doesn’t count against the natural healing limit on Injuries each day.
  Combat Medic
[+Defense or Special Defense]
Prerequisites: None
1 AP - Free Action
Trigger: You apply a Restorative Item
Effect: You may make a Struggle Attack against an adjacent foe as a Free Action. This Struggle Attack counts as an Attack of Opportunity for any Features or Edges you may have, but does not count against the number of Attacks of Opportunity you may make per round.
  Mixed Power
[+Attack or Special Attack]
Prerequisites: Level 5, at least 10 Attack and Special Attack
Static
Effect: You gain the Twisted Power Ability.
  Ow The Edge
[+Any]
Prerequisites: None
Static
Effect: You gain two Edges for which you qualify.
  All-Seeing Eyes
[+Special Defense]
Prerequisites: None
Static
Effect: You gain the Perception Ability.
  Ambidextrous
[+Any Stat] [Weapon]
Prerequisites: None
Static
Effect: You may use Weapon Moves learned from Weapons hold in your Off-Hand without penalty; you also gain the Master Rank Move (if any) from the Weapon held in your Off-Hand.
  Dabbler
Prerequisites: Hobbyist, Expert General Education or Perception
Static
Effect: At the Level 5, 10, 15, 20, and 25 Character Advancement Level Milestones, if you choose to gain Bonus Stats, you also gain an Edge for which you qualify. If you choose Bonus Edges or Features, you also gain +2 to your choice of Attack or Special Attack. This applies retroactively.
    Look and Learn
Prerequisites: Hobbyist, Expert General Education or Perception
x2 Uses – Extended Action
Effect: When you activate Look and Learn, you may gain any of the Features listed below even though they are Features from other Classes. You do not need to meet their normal prerequisites, but you must meet the Prerequisites listed. Look and Learn can be used two times; once to learn a Feature from the Scene Features List, and once to learn a Feature from the Action Point Features List.
Scene Features List
Critical Moment
[Orders]
Prerequisites: Commander’s Voice
Scene x2 – Standard Action
Target: Your Pokemon with [Training] Features applied
Effect: The bonuses from your Pokemon’s [Training] are tripled until the end of your next turn.
  Capture Techniques
Prerequisites: Poké Ball Crafter
Effect: You gain the False Strike and Catch Combo Capture Techniques
  • False Strike
  • Trigger: You or your Pokémon’s attack faints a Wild Pokémon.
    Effect: The Wild Pokémon is instead lowered to 1 Hit Point.
  • Catch Combo
  • Trigger: Your Pokémon’s attack faints a Wild Pokémon.
    Effect: You may immediately throw a Poké Ball against the triggering Wild Pokémon, and it may be Captured even though it is knocked out. Calculate Capture Rate as if the target had 1 HP. If the Capture Attempt fails, the Pokémon is knocked out as normal.
      Staying Power
    Prerequisites: Medic Training
    Scene – Free Action
    Trigger: Your Pokémon Takes a Breather
    Effect: Your Pokémon may “Take a Breather” even if it is Confused or Enraged, and it does not Trip or have to Shift away from enemies as part of the action. You may choose whether or not your Pokémon resets their Combat Stages to default.
      Sleight
    Prerequisites: Command Versatility
    Scene x2 – Free Action
    Effect: Your Pokémon may activate Sleight as an Interrupt to immediately take their turn and use a StatusClass Move as a Standard Action. If this Move targets a foe, it ignores Substitute and Defensive Abilities, and Blessings may not be activated against the Move.
      Chemical Warfare
    Prerequisites: Repel Crafter
    Scene x2 – Free Action
    Trigger: You throw a Pester Ball
    Effect: The Pester Ball creates a Blast 2, affecting all targets in the area.
      Mettle
    Prerequisites: Defender
    Scene x2 – Free Action
    Target: You take Massive Damage or Intercept a Damaging Attack.
    Effect: Resolve Damage as if the triggering attack was resisted one step. The triggering foe then loses 2 Combat Stages in the Attack Stat used by the triggering Attack.
    Action Point Features List
    Nuanced Performance
    Prerequisites: Grace
    1 AP – Free Action
    Trigger: Your Pokémon miss all targets with a Move
    Effect: That Move’s Frequency is not expended. This does not work with Moves that may fail to activate, such as moves with the Execute keyword.
      Round Trip
    Prerequisites: Quick Switch
    1 AP – Free Action
    Trigger: Your Pokémon uses a Move.
    Effect: You may immediately switch your Pokémon that just performed a Move for another of your Pokémon. This effect lets Pokémon with the Trapped condition switch out.
      Hits the Spot
    Prerequisites: Basic Cooking
    1 AP – Free Action
    Trigger: You or your Pokémon trade in a Digestion Buff
    Effect: The target gains Temporary Hit Points equal to your Intuition Rank doubled. These Temporary Hit Points stack from any Temporary Hit Points granted by Accentuated Taste, the Digestion Buff or by the Lunchbox Ability.
      Style is Eternal
    Prerequisites: Groomer
    1 AP – Free Action
    Trigger: Your Pokémon is Disarmed or would have their Held Item removed by another effect such as Thief or Covet
    Effect: Your Pokémon instead retains their Held Item. Style is Eternal may only be used once per Scene per Pokémon.
      Coaching
    Prerequisites: Swimmer
    1 AP – Free Action
    Trigger: Your Pokémon makes a Combat Maneuver
    Effect: Your Pokémon gains a bonus based on the type of Combat maneuver they are making. This Feature may be triggered once per Scene per Pokémon.
  • Your Pokémon gains a +1d6 bonus to Opposed Acrobatics, Athletics, Combat, or Stealth Skill Checks.
  • If your Pokémon was Sprinting, they double their Movement Capabilities instead of increasing by 50%.
  • If your Pokémon was making an Attack of Opportunity, they automatically hit.
  • You may also activate this Feature to let them Intercept for any Ally regardless of Loyalty, and they automatically succeed on the Skill Check to do so.
  •   Quick Gymnastics
    Prerequisites: Acrobat
    1 AP – Free Action
    Trigger: You hit with an Attack; you make a Jump; or you stand up from being Tripped
    Effect: You may may Shift 2 Meters. You don’t count as Flanked or trigger Attacks of Opportunity until the end of your next turn. Additionally, if you activate this Feature, the triggering action does not provoke Attacks of Opportunity.
      Tried That Onceplaytest
    Prerequisites: Hobbyist, Master General Education or Perception, See Effect
    Static
    Effect: Gain 3 Features marked [Class] as this Feature’s effect, except ones you have already obtained. You can only choose a Feature with this that you meet the prerequisites for, ignoring the Class Feature prerequisite. This does not count towards your limit of Classes you can take, but you are not treated as having the Class for the purposes of being able to get Class Features. If you end up taking the Class, change this Feature to a General Feature, or Class Feature from your newly obtained Class you meet the prerequisites for instead. You can only take 1 of Enduring Soul, Ace Trainer, or Stat Ace with this Feature.

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