Empath
Empath Channeler Archetype
[Class] [Supernatural]
Prerequisites: Mystic Senses
At-Will – Swift Action
Target: A Pokémon.
Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 15 to Channel the target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon at a time up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled.
Channeling
Shared Senses
Prerequisites: Empath
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Calming Vibe
[Orders]
Prerequisites: Empath
1 AP – Free Action
Effect: For one full round, Channeled Pokémon may "Take a Breather" even if they are Confused or Enraged, and do not Trip as a result of the action but must Shift as close to you as possible. You may choose whether or not they reset their Combat Stages to default. They also gain Temporary HP equal to your Intiuition Rank.
Empathic Rest
Prerequisites: Empath
Drain 2 AP – Extended Action
Target: Channeled Pokémon you own up to halft your Intuition Rank
Trigger: You take an Extended Rest
Effect: During this Extended Rest the targets receive the same benefits as if they had spent that time in a Pokémon Center.
Note: The AP drain takes effect after the Extended Rest
Empathic Transfer
Prerequisites: Empath, Adept Intuition
2 AP – Swift Action
Target: A willing Channeled Pokémon
Choose One Effect:
Pain Dampening
Prerequisites: Empath, Expert Intuition
Scene x2 – Free Action
Trigger: A Channeled Pokémon would be Fainted by a damaging attack
Effect: Choose any number of Channeled Pokémon, which must include the triggering Pokémon. Instead of resolving the attack normally, divide the damage from the attack by the number of chosen Pokémon. Each chosen Pokémon then loses that many Hit Points. For each chosen Pokémon that Resists or is Immune to the Type of the triggering attack, subtract your Intuition Rank from the damage of the attack before all calculations.
Soothing Connection
Prerequisites: Pain Dampening, Master Intuition
Daily x2 – Standard Action
Target: Channeled Pokémon
Effect: Distribute 5 points in any way among Pokémon you are Channeling. For each point you assign to a Channeled Pokémon, they gain a Tick of Hit Points.
[Class] [Supernatural]
Prerequisites: Mystic Senses
At-Will – Swift Action
Target: A Pokémon.
Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 15 to Channel the target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon at a time up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled.
Channeling
While Channeling a Pokémon, it may communicate its intentions, emotions, and motivations to you and you may communicate similarly with them; neither party may be deceitful in this exchange. You also become aware of all of its Moves, Abilities, and Capabilities. Allied Channeled Pokémon may always attempt Intercept Maneuvers for each other, regardless of Loyalty. If you are Fainted, you stop Channeling all Pokémon. Whenever you Channel a Pokémon, you have a vague knowledge of what has happened in the Pokémon’s past hour as if they were your own memories.
Prerequisites: Empath
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Calming Vibe
[Orders]
Prerequisites: Empath
1 AP – Free Action
Effect: For one full round, Channeled Pokémon may "Take a Breather" even if they are Confused or Enraged, and do not Trip as a result of the action but must Shift as close to you as possible. You may choose whether or not they reset their Combat Stages to default. They also gain Temporary HP equal to your Intiuition Rank.
Empathic Rest
Prerequisites: Empath
Drain 2 AP – Extended Action
Target: Channeled Pokémon you own up to halft your Intuition Rank
Trigger: You take an Extended Rest
Effect: During this Extended Rest the targets receive the same benefits as if they had spent that time in a Pokémon Center.
Note: The AP drain takes effect after the Extended Rest
Empathic Transfer
Prerequisites: Empath, Adept Intuition
2 AP – Swift Action
Target: A willing Channeled Pokémon
Choose One Effect:
- Transfer one Persistent Status Affliction from the target to yourself.
- Transfer one Injury from the target to yourself.
- You lose one Tick of HP and the target regains Hit Points equal to a Tick of their HP plus your Intuition Rank.
Pain Dampening
Prerequisites: Empath, Expert Intuition
Scene x2 – Free Action
Trigger: A Channeled Pokémon would be Fainted by a damaging attack
Effect: Choose any number of Channeled Pokémon, which must include the triggering Pokémon. Instead of resolving the attack normally, divide the damage from the attack by the number of chosen Pokémon. Each chosen Pokémon then loses that many Hit Points. For each chosen Pokémon that Resists or is Immune to the Type of the triggering attack, subtract your Intuition Rank from the damage of the attack before all calculations.
Soothing Connection
Prerequisites: Pain Dampening, Master Intuition
Daily x2 – Standard Action
Target: Channeled Pokémon
Effect: Distribute 5 points in any way among Pokémon you are Channeling. For each point you assign to a Channeled Pokémon, they gain a Tick of Hit Points.
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