Charlatan in Borderline World | World Anvil
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Charlatan

Charlatan
[Class]
Prerequisites: Novice Guile; Novice Perception or Stealth
Effect: You can gain and spend Ruse Points.
Mechanic – Ruse Points
» Whenever you or your Pokémon lower a foe’s Combat Stages, you gain 1 Ruse Point.
» Whenever you or your Pokémon inflict a Volatile Status Affliction on a foe, you gain 1 Ruse Point.
» Whenever you or your Pokémon roll a natural 20 on a d20, you gain 2 Ruse Points.
» Whenever you or your Pokémon misses an attack, you lose 1 Ruse Point.
» Whenever you or your Pokémon roll a natural 1 on a d20, you lose all Ruse Points.
» You can have up to 3 Ruse Points. Ruse Points can only be gained or lost in each of the above methods once per round.
» As a Swift Action on your turn, you may spend up to 3 Ruse Points in you or your Pokémon (split however you want). Each Ruse Point spent adds +1 to Effect Ranges until the beginning of your next turn. If 3 Ruse Points are spent this way, your Pokémon also gains +1 Bonus to Crit Range until the beginning of your next turn
» All unspent Ruse Points disappear at the end of the Scene.
  Hoax
[Orders]
Prerequisites: Charlatan
1 AP – Standard Action
Target: Your Pokémon
Effect: The target gains the Mold Breaker Ability until the end of the encounter, but the AC on each of its moves is increased by 2 for this duration, as well.
    This Is My Game
[Gift]
Prerequisites: Charlatan, Adept Guile
Static
Effect: You gain the Expert Manipulator and Dynamism Edges, and one instance of the Skill Stunt Edge. Your Skill Stunt edge must be applied to Guile, Perception, or Stealth, and is subject to GM approval.
    “Luck” Architect
Prerequisites: Charlatan, Adept Guile, Adept Stealth or Perception
Static
Target: Your Pokémon
Effect: Your Pokémon loses 2 Tutor Points and gains one of Serene Grace or Super Luck. A Pokémon can only learn one of these abilities this way.
    Master of Deception
[Gift]
Prerequisites: This Is My Game, Expert Guile
Static
Effect: You gain your choice of Serene Grace or Super Luck. Additionally, spending Ruse Points is now a Free Action (this overrides Accomplice), but can still only be spent on your turn.
    Accomplice
[Orders]
Prerequisites: “Luck” Architect, Expert Guile, Expert Stealth or Perception
At-Will – Swift Action
Target: Your Pokémon
Effect: You spend Ruse Points to gain one of the following effects. This Feature can only be used once per round:
» 1 Ruse Point – Prediction: Until the end of your next turn, once per Pokémon until the end of the round, your Pokémon may gain a +2 Evasion until an upcoming Attack.
» 2 Ruse Points – Preparation: Your Pokémon automatically rolls a 14 on one d20 Roll of your choice on their next turn. This effect may only be used once per Scene per Pokémon.
» 3 Ruse Points – Prestige: Choose one:
a. The next attack your Pokémon makes before the end of your next turn automatically hits and inflicts your choice of Confused, Infatuated, or Flinched. This effect may only be used once per Scene per Pokémon.
b. The next (not unmissable) attack your Pokémon makes before the end of your next turn is a critical hit. This effect may only be used once per Scene per Pokémon, and the targeted Pokémon can no longer benefit from Ruse Points for the remainder of this encounter.
    The House Always Wins
Prerequisites: Five Charlatan Features, Master Guile
Daily x2 – Swift Action
Trigger: You or your Pokémon make an Accuracy Roll or Skill Check that isn't benefiting from Rouse Points
Effect: Add half (rounded down) of your Guile Rank to the result of the Accuracy Roll or your Guile Rank to the Skill Check. This can be done after rolling, but must be stated before any results of the roll are announced. The new result triggers Effect Ranges and Critical Hit Ranges as if the modified value was the original value of the die (results higher than 20 are considered a natural 20). After the roll has been resolved, you lose all current Ruse Points.

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Author's Notes

Playtest pending. Share your feedback in the discord server!


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