Capture Specialist in Borderline World | World Anvil
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Capture Specialist

Capture Specialist
[Class][+Speed]
Prerequisites: Acrobatics, Athletics, Stealth, or Survival at Novice; Guile, or Perception at Novice
Static
Effect: You gain two Capture Techniques of your choice. You must meet any prerequisites of the Technique.
Capture Techniques
Capture Skills
Prerequisites: Capture Specialist
Static
Effect: You gain a Skill Edge for which you qualify. It must be applied to Acrobatics, Athletics, Stealth, Survival, Guile, or Perception. You may take Capture Skills up to two times.
    Curve Ball
Prerequisites: Capture Specialist
Static
Effect: Whenever you hit a target with a Poké Ball, you may deal damage as if you had hit them with a Struggle Attack. This damage triggers before any of the Poké Ball’s functions (such as making a Capture Check, releasing a Pokémon, etc.).
    Devitalizing Throw
Prerequisites: Capture Specialist
1 AP – Free Action
Trigger: A Pokémon escapes from a Poké Ball you threw
Choose One Effect: The triggering target becomes Slowed; the triggering target loses one Combat Stage in a Stat of your choice; or the triggering target suffers a -3 penalty to their next Save Roll.
    Fast Pitch
Prerequisites: Capture Specialist
1 AP – Standard Action, Priority (Advanced)
Effect: You immediately throw a Poké Ball.
    Snare
Prerequisites: Capture Specialist
Static
Effect: You subtract -10 from Capture Rolls made against Pokémon drawn into an encounter by Bait, that are currently distracted by Bait, or are in a Hand Net, Lasso, Weighted Net, or Stuck because of a Glue Cannon.
    Tools of the Trade
Prerequisites: Capture Specialist
Static
Effect: Add +2 to all Accuracy Rolls made with Poké Balls, Hand Nets, Lassos, Weighted Nets, Glue Cannons and Cap Cannons. Add +2 to Athletics Checks made when reeling in a Pokémon with a Fishing Rod, and add +4 to 1d20 rolls made to see if a Pokémon is attracted by Bait or a Fishing Lure.
    Stay In the Ball!
Prerequisites: Capture Specialist, 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Adept Rank
1 AP - Shift Action, Trigger
Effect: After throwing a Pokeball at a target Pokemon to capture them, you can run up to the ball if it is within your Movement range and hold it down, providing a +1 to the Capture Roll. If it fails and it escapes out of the ball, you are knocked 1 square out of the Pokemon’s square in the direction you travelled and gain the Tripped condition, but the force also rebounds upon the target, leaving them Suppressed until the end of its next turn.
    Catch Combo
Prerequisites: Capture Specialist, 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
Daily – Free Action
Trigger: Your Pokémon’s attack faints a Wild Pokémon.
Effect: You may immediately throw a Poké Ball against the triggering Wild Pokémon, and it may be Captured even though it is knocked out. Calculate Capture Rate as if the target had 1 HP. If the Capture Attempt fails, the Pokémon is knocked out as normal.
    False Strike
Prerequisites: Capture Specialist, 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
Scene x2 – Free Action
Trigger: You or your Pokémon’s attack faints a Wild Pokémon.
Effect: The Wild Pokémon is instead lowered to 1 Hit Point.
    Relentless Pursuit
Prerequisites: Capture Specialist, 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
2 AP – Free Action, Interrupt
Trigger: A foe attempts to run away
Effect: Before the target moves from its starting location, one of your Pokémon on the field may immediately Shift and use a Struggle Attack as an Interrupt. If this attack hits, the target is Tripped.
  Advanced Capture Techniques
[Ranked 4][+Speed]
Rank 1 Prerequisites: Capture Specialist
Rank 2 Prerequisites: Capture Specialist, any 2 Skills at Adept Rank
Rank 3 Prerequisites: Capture Specialist, any 2 Skills at Expert Rank
Rank 4 Prerequisites: Capture Specialist, any 3 Skills at Expert Rank
Static
Effect: Each Rank you gain two Capture Techniques of your choice. You must meet any prerequisites of the Technique. You may qualify for Advanced Capture Techniques’ prerequisites with the Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills only.
    Typerball
[+Speed]
Prerequisites: Advanced Capture Techniques Rank 2, Basic Balls Edge
At-Will – Extended Action
Effect: You are able to convert generic Pokeballs (Basic, Great, Ultra, Safari, Sport, Premier) into Type Balls. These balls have half their market price for being modded Pokeballs. When created, these Pokeballs are given any Pokemon Typing. When making a capture to a Pokemon weak to that Type, the capture modifier increases by +1 (multiplied by -5 if using the old capture rules) for every level of super effective the Type Balls’ Type is to that Pokemon (E.g. If the Type is doubly super effective, then it increases to +2 capture modifier.) At the same time, if the Pokemon is resistant, it decreases by -1 the same way. If you hit a target with the Curve Ball Capture Technique, you can treat the Struggle attack as the Type the Type Ball is assigned with. The Type Ball immediately turns back into the Pokeball type used to make it upon capturing a Pokemon.
    Captured Momentum
[+Speed]
Prerequisites: Advanced Capture Techniques Rank 2
At-Will – Free Action
Trigger: You successfully Capture a Pokémon
Choose One Effect:
  • You or your Pokémon gain a +2 bonus to their next Accuracy Roll during this combat.
  • You subtract your highest Skill Rank out of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception from your next Capture Roll during this combat.
  • You gain 1 Temporary A
    Gotta Catch 'Em All
[+Speed]
Prerequisites: Advanced Capture Techniques Rank 3
Static
Effect: Every time you Capture a Wild Pokémon that is a member of an evolutionary family of which you own no other Pokémon, you gain 1 Collector Stack. Whenever you make a Capture Roll, you may spend up to three Collector Stacks to gain an equal bonus (multiplied by -5 if using the old capture rules) to your Capture Roll, or you may spend three Collector Stacks to re-roll entirely.

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