Magery Mechanics, Basics and Terms Physical / Metaphysical Law in Bleeding Worlds | World Anvil
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Magery Mechanics, Basics and Terms

Magery Level MP Earned Maximum Sphere Level Addition Effects
1 ~ 2 Must cast spells using FP or HP
2 50 3 MP in pure and colored forms are now usable.
3 100 3 Mage may prepare 1/4 IQ in Rotes.
4 150 4 Mage is actively pursued to join a magick order.
5 200 4 Mage may prepare 1/3 IQ in Rotes.
6 250 4 Mage has met his physical limit on the amount of MP he can learn and maintain through Magery levels. Pacts with supernal creatures to gain MP is mandatory from here.
7 250/*PMP 5 *Pact Mana Points: The giver of MP dictates it's usage and trains the mage in role. PMP is given at the discretion of the Pactmaster.
8 250/*PMP+ 5 The Mage acts as an proficient servant of the Pactmaster. The Mage must train themselves further.
9 250/*PMP++ 5 The Mage is secondary in power to the Pactmaster. Most Pactmasters are wary of their prodigy.
X 500 + Mage transcendent. The Mage has taken the power of the Pactmaster and is close to Ascension.

  Common Terms

 

Gnosis

The Magical power within ones being. It is what is drained when spells are cast. Mages mostly call it Mana Points (MP) while other creatures name it truly.  

Mana

A type of energy invisible to all except a rare few. It can be gauged both numerically and marginally. Mana comes in two varieties: Pure and Colored. Pure Mana is the hardest to convert into active magical effects, while colored is more easily used in for uses it is suited for, but only occurs in certain environments.    

Node

A point of extremely concentrated mana. Often ceremonial grounds and places of worship for magical creatures. A node houses large amounts of both Pure MP and up to 3 types of colored Mana. Nodes are cared for and protected due to their power.
Type
Metaphysical, Arcane

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