Proficiency
Some specific actions or tests will require Proficiency, this means that just having that skill is not enough to attempt those tests and you need some specialized training to do so properly.
A character who is not proficient at something has a major disadvantage when attempting it. In the case of Armor Proficiency, if a character is not proficient at using the armor they are wearing they instead gained increased Encumbrance.
Weapon Proficiency |
Actions |
|---|---|
| Advanced Weapons | Attacking with an Advanced Weapon |
| Exotic Weapons | Attacking with an Exotic Weapon |
| Firearms | Attacking with a Firearm |
| Martial Weapons | Attacking with a Martial Weapon |
| Unarmed Fighting | Attacking someone using only your body or weapons with the Unarmed quality. |
Armor Proficiency |
Actions |
|---|---|
| Medium Armor | Wearing Medium Armor. |
| Heavy Armor | Wearing Heavy or Medium Armor |
| Powered Armor | Wearing Powered Armor |
Combat Proficiency |
Actions |
|---|---|
| Unarmed Maneuvers | Using Unarmed Special Combat Maneuvers |
| Armed Maneuvers | Using Armed Special Combat Maneuvers |
| Ranged Maneuvers | Using Ranged Special Combat Maneuvers |
| Shield Maneuvers | Using Shield Special Combat Maneuvers. |
Piloting Proficiency |
Actions |
|---|---|
| Spaceship Piloting | Piloting Vehicles in Space/0G |
| Interstellar Navigation | Directing a Vehicle thought a Hyperspace Jump |
| Combat Piloting | Piloting a Warmech or War Vehicle |
Technical Proficiency |
Actions |
|---|---|
| Hacking | Hacking and Electronic Decryption
Using Programming Kits and Decoders. Using Combat ECM. |
| Healing | Restoring Hit Points.
Treating Physical Conditions, Injuries and Wounds. Using Medkits. Performing Surgery. |
| Chemistry | Identifying substances and their properties.
Creating substances, drugs and explosives. Using Chemistry Kits. |
| Engineering | Repairing complex machines (Mechs, Spaceships, Drones, Firearms, Advanced Weapons, Implants, etc)
Building complex machines. Using Engineering Kits and Toolboxes. |
| Smithing | Repairing Armor, Simple, Martial and Exotic weapons.
Crafting Armor, Simple, Martial and Exotic weapons. Using Smithing Tools and Toolboxes. |
| Tinkering | Repairing small objects, items and accessories.
Crafting small objects, items, accessories and ammunition. Using Trapmaking Kits and Toolboxes. |
Social Proficiency |
Action |
|---|---|
| Animal Handling | Commanding an animal.
Riding a mount. Training an animal. |
| Larceny | Picking locks and pockets.
Making forgeries and falsifying documents. Using Larceny Special Combat Maneuvers Using Lockpicks and Forgery Kits. |
| Art | Creating works of art and other means of artistic expression.
Creating High Quality and Masterwork gear. Using Make-up Kits and Costuming Kits. |
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