Aelomancy Physical / Metaphysical Law in Black Marble | World Anvil
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Aelomancy

Cast Responsibly

Through the thought of fine ales and brew, the Aelomancer is a subset of Aquamancers where the user can manipulate the contents of alcoholic drinks and, to an extent, the inebriated. Each spell is like a glass of beer, any creature affected by these spells should be wary of their intake and might pass out.

Spells

Blackout
Enough drinking can cause the sturdiest people to fall. The caster can cause anyone poisoned by either a drink or a spell immediately blacks out
Burn Intoxicated
With some chemical combustions and other magical nonsense, the caster can set the intoxicated on fire.
Control Spirits
The caster can manipulate and draw alcohol to themselves. With it, the caster can increase and decrease the volume and their potency.
Fermentation
Throughout age, fruits can be so rotten, it would be alcoholic to drink. The caster can age plant life faster to make a more alcoholic flavour.

Hangover
The caster causes any creature to experience an imitation of the after-effects of alcohol, causing severe amounts of brain melt.
Sub-Zero Beersplash
Alcohol is known to have a lower temperature rate than water. The caster can shoot freezing cold alcohol to the opponent, dealing a chilling blow.
Tispy Mitsy
The user emits a cloud of smoke that makes creatures inside it contact drunk.
Transmute Alcohol
The user turns an alcoholic drink into something safe to drink that is not alcoholic.
Transmute Water
The user turns a safe non-alcoholic drink, like water into a safe alcoholic drink.

Manifestation

Aelomanncy magic is coloured gold and comes up fizzled and foam-like. When cast on a creature, it is compared to the creature drinking one litre of beer.

Warning

Aelomancy, though it helps with curing drinks is a dangerous spell that can cause unwanted human manipulation and harm. With it, the school is widely banned in urban areas and fighting contests.
Type
Metaphysical, Arcane

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