Zombie - Ogre CR 2
SRD
Zombie, Ogre
Large undead, neutral evil
Armor Class 8
Hit Points 85 9d10+36
Speed
30ft
STR
19 +4
DEX
6 -2
CON
18 +4
INT
3 -4
WIS
6 -2
CHA
5 -3
Saving Throws Wis +0
Damage Immunities Poison
Condition Immunities Poison
Senses darkvision 60ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge 2 (450 XP)
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 2d8+4 bludgeoning damage.
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