Thug CR 1/2
SRD
Thug
Medium humanoid (any race), any non-good
Armor Class 11 (leather armor)
Hit Points 32 ( 5d8+10 )
Speed
30ft
STR
15 +2
DEX
11
0
CON
14 +2
INT
10
0
WIS
10
0
CHA
11
0
Skills Intimidation +2
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 5 ( 1d6+2 ) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 ( 1d10 ) piercing damage.
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
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