Deathlock Mastermind in Belthaine | World Anvil
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Deathlock Mastermind

Deathlock Mastermind

Medium undead, neutral evil
Armor Class 13 (16 with Mage Armor)
Hit Points 110 (20d8+20)
Speed 30ft

STR
11 0
DEX
16 +3
CON
12 +1
INT
15 +2
WIS
12 +1
CHA
17 +3

Saving Throws Int +5, Cha +6
Skills Arcana +5, History +5, Perception +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from non magical attacks that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft. (including magical darkness), passive Perception 14
Languages languages it knew in life
Challenge 8 (3,900XP)

Innate Spellcasting. The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:   The deathlock is a 10th -level spellcaster. Its spell casting ability is Charisma (spell save DC 14, +6 to hit with spe ll attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

At will: At will: detect magic, disg uise self. mage armor

1/day: lst- Sth level (25th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness , dimension door, dispel magic, fly, hold monster, invisibility


Turn Resistance. The deathlock has adva ntage on saving throws against any effect that turns undead.


Actions

Deathly Claw. Melee Weapon Attack: +6 to hit, reach S ft .. one target. Hit: 13 (3d6 + 3 necrotic damage).   Grave Bolts. Ranged Spell Attack: + 6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.


 

Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising parti cular tactics and carrying out the ir plans. Powerful de athlocks recruit lesser cre ature s to help th em c arry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.


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