SUBCLASS - Parasite
The Parasite Warlock Subclass
The Parasite subclass represents a warlock whose pact involves an intimate, symbiotic relationship with a powerful being that has taken residence within their body. Whether by choice or circumstance, this entity provides the warlock with a blend of supernatural resilience, offensive capabilities, and adaptability, while also altering the warlock’s physiology. Expanded Spell List
1st-level Parasite feature
The Parasite allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
Parastic Weapon
1st-level Parasite feature
Your patron manifests as a parasitic appendage that you can use in combat. As a bonus action, you can manifest this weapon, gaining a melee spell attack with a reach equal to five times your proficiency bonus. This attack deals 1d12 bludgeoning, piercing, or slashing damage (your choice when you manifest the weapon). You don’t add your ability modifier to the damage.
The parasitic weapon retracts if you are incapacitated or dismiss it as a bonus action.
Parasitic Flurry: At 5th level, you can make two attacks with your parasitic weapon as part of the Attack action. This increases to three attacks at 11th level and four attacks at 17th level.
Magical Weapons: At 6th level, your parasitic weapon attacks count as magical for overcoming resistances and immunities. Symbiotic Reinforcement
1st-level Parasite feature
Your patron enhances your resilience. You can use your Charisma modifier in place of your Strength modifier when making Strength saving throws. As a bonus action, you can manifest your patron as a shield, increasing your AC by 2. At 10th level, this shield increases your AC by 3. Liquefied Body
6th-level Parasite feature
As a bonus action, you can transform your body into a viscous, liquid form for 10 minutes. You can squeeze through spaces as narrow as 6 inches, and difficult terrain costs no extra movement. Once you use this feature, you can’t do so again until you finish a short or long rest. Birth Parasite
6th-level Parasite feature
You can extrude a piece of your patron into an independent entity, acting as a familiar as if summoned by the find familiar spell. The familiar uses the Parasitic Ooze stat block, and it lasts until you birth a new one or it dies. This feature recharges on a short or long rest. If you have the Pact of the Chain feature, the parasite benefits from related invocations. Transmit Parasite
10th-level Parasite feature
You can command your parasitic ooze to take on one of the following actions: Detonate Ooze: The ooze moves up to its speed, then explodes. Each creature within 10 feet must make a Dexterity saving throw against your warlock spell save DC, taking 4d6 necrotic damage and being blinded until the end of your next turn on a failed save (half damage and no blindness on a success). Symbiote’s Ward: The ooze attaches to a willing creature, absorbing damage taken by the host. As a bonus action, you can command the ooze to detach. Virulent Form
14th-level Parasite feature
For 1 minute, you unleash your patron's true power:Your size increases by one category.
You gain temporary hit points equal to your Charisma modifier at the start of each of your turns.
Your parasitic weapon deals 2d8 damage.
You score critical hits on a 19 or 20 with your parasitic weapon.
When a creature within reach deals damage to you, you can use your reaction to attack it with your parasitic weapon.
Once you use this feature, you can’t do so again until you finish a short or long rest.
The Parasite subclass represents a warlock whose pact involves an intimate, symbiotic relationship with a powerful being that has taken residence within their body. Whether by choice or circumstance, this entity provides the warlock with a blend of supernatural resilience, offensive capabilities, and adaptability, while also altering the warlock’s physiology. Expanded Spell List
1st-level Parasite feature
The Parasite allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
| Spell Level | Spells |
| 1st | Heroism, Sacntuary |
| 2nd | Enhance ability, Enlarge/Reduce |
| 3rd | Haste, Spirit gaurdians |
| 4th | Black tentacles, Freedom of movement |
| 5th | Contagion, Dominate person |
1st-level Parasite feature
Your patron manifests as a parasitic appendage that you can use in combat. As a bonus action, you can manifest this weapon, gaining a melee spell attack with a reach equal to five times your proficiency bonus. This attack deals 1d12 bludgeoning, piercing, or slashing damage (your choice when you manifest the weapon). You don’t add your ability modifier to the damage.
The parasitic weapon retracts if you are incapacitated or dismiss it as a bonus action.
Parasitic Flurry: At 5th level, you can make two attacks with your parasitic weapon as part of the Attack action. This increases to three attacks at 11th level and four attacks at 17th level.
Magical Weapons: At 6th level, your parasitic weapon attacks count as magical for overcoming resistances and immunities. Symbiotic Reinforcement
1st-level Parasite feature
Your patron enhances your resilience. You can use your Charisma modifier in place of your Strength modifier when making Strength saving throws. As a bonus action, you can manifest your patron as a shield, increasing your AC by 2. At 10th level, this shield increases your AC by 3. Liquefied Body
6th-level Parasite feature
As a bonus action, you can transform your body into a viscous, liquid form for 10 minutes. You can squeeze through spaces as narrow as 6 inches, and difficult terrain costs no extra movement. Once you use this feature, you can’t do so again until you finish a short or long rest. Birth Parasite
6th-level Parasite feature
You can extrude a piece of your patron into an independent entity, acting as a familiar as if summoned by the find familiar spell. The familiar uses the Parasitic Ooze stat block, and it lasts until you birth a new one or it dies. This feature recharges on a short or long rest. If you have the Pact of the Chain feature, the parasite benefits from related invocations. Transmit Parasite
10th-level Parasite feature
You can command your parasitic ooze to take on one of the following actions: Detonate Ooze: The ooze moves up to its speed, then explodes. Each creature within 10 feet must make a Dexterity saving throw against your warlock spell save DC, taking 4d6 necrotic damage and being blinded until the end of your next turn on a failed save (half damage and no blindness on a success). Symbiote’s Ward: The ooze attaches to a willing creature, absorbing damage taken by the host. As a bonus action, you can command the ooze to detach. Virulent Form
14th-level Parasite feature
For 1 minute, you unleash your patron's true power:
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