Biomancy Spells
Biomancy is a new school of magic, Biomantic spells revolve around living matter and its manipulation They can transform skin, repair wounds, spread disease, and even stimulate cellular metabolism.
There are certain spells from the SRD (free 5th-edition rules) that belong to the school of biomancy instead of their original school.
How does this affect base content? If any kind of character feature (Race, Class, feat, Item) Would have given access to any of the above spells previouse spell schools then they are no longer available to you as a choice.
For clarity's sake the following spells are apart of these spell schools. Evocation, Transmutation, Necromancy, Illusion, Abjuration.
There are also a handful a spells accompanying this new Spell School. For New Spells go to the bottom of this page to see what is now available to you.
Spell Level | Spells |
1st | Cure wounds, False life, Healing word, Jump, Longstrider |
2nd | Aid, Alter self, Barkskin, Darkvision, Enhance ability, Enlarge/Reduce, Lesser restoration, Protection from poison, Spider climb |
3rd | Haste, Mass healing word, Revify, Water breathing |
4th | Stoneskin |
5th | Contagion, Greater restoration, Mass cure wounds |
6th | Flesh to stone, Heal |
7th | Regenerate, Simulacrum |
9th | Mass heal, Shapechange |
For clarity's sake the following spells are apart of these spell schools. Evocation, Transmutation, Necromancy, Illusion, Abjuration.
There are also a handful a spells accompanying this new Spell School. For New Spells go to the bottom of this page to see what is now available to you.