Warforged Species in Bas-Lag | World Anvil
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Warforged

A Warforged is a type of clockwork automaton, created as servants and soldiers for New Crobuzon's population. They receive instructions through punch cards and are capable of a variety of jobs, from intense mathematical calculations to manual labor.   Through unpredictable errors accumulating in the Warforged' programming, a rare few gained sentience. When Parliament finally discovered the existence, the decommissioning was initiated, wiping out the Warforged population in a matter of weeks, apart from a very small number of servants for well-connected people and an unknown number of soldier-Warforged stored by Parliament.   As a result of the decommissioning, all remaining Warforged in New Crobuzon are strictly licensed and controlled. Golems have succeeded constructs as household laborers.  

Description

The warforged are made of stone, metal and wood fibres. The core of a warforged is a skeletal frame made of metal and stone with wood fibres acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body, these tubes are filled with an alchemical blood-like fluid that is designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.  

Traits

Ability Scores: Choose any three +1
Size: Medium
Speed: 30 ft.
Age. A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Size. Your size is Medium.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can't be removed against your will.
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Languages. Common and one other language of your choice.

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