Farozier Settlement in Badoen | World Anvil
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Farozier

A buzzing city around the eastern part of the realm, near Lake Laronne. Farozier uses the power of a nearby river to fuel factories. The populace is a mix of races, severeal rock gnomes are welcome because of their abilities in invention. However, so many people in a limited space lead to numerous conflicts, street fights, and the thieves guild has practically better chances of keeping order their own way than the city guard does. Even with that said, the craftsmen still have opportunities to build a well-working business and the well-paid jobs as private and bodyguards attract all sorts of adventurers who are seeking their fortune.

Demographics

The majority of the populace is involved in trade, craft and innovation; work as guards; or the polar opposite - are involved in criminal activities. It is easy to be accepted into Farozier with the right talents. Rock gnomes with their tinkering, Dwarves with their craft and trusted strength are the most well fitting for the city, but a nible half-elf, a menacing half-orc, or a charismatic tiefling has better chances of thriving in the Thieves Guild than anywhere else in the world. The races who are more connected to nature usually avoid the place, elves, firbolgs and forest gnomes are rare amongst the tall buildings, metal and smoke.
Type
Large city
Related Ethnicities

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